辐射4 控制台命令

辐射4 控制台命令

v·d·e辐射4概述

成就

扩展包

补丁

错误

漏洞利用

角色

同伴

商人

医生

控制台命令

制作

生物

结局

派系

物品

弹药

护甲和衣物

动力装甲

护甲模组

摇头娃娃

消耗品

笔记

全息卡带

钥匙

杂志

武器

武器模组

杂项物品

垃圾物品

机器人模组

地点

定居点

任务

电台

机器人和电脑

SPECIAL

主要属性

衍生属性

辅助能力

行动点数

V.A.T.S.

随机遭遇事件

本页列出所有 developer console command 在 辐射4.

本页未详细描述内容。详情请参阅相关文章。

关于 developer console command 在其他 异尘余生 游戏, 请看 "Console commands".

关于 辐射4 内容概述, 请参照 "Portal:Fallout 4."

目录

1 概述

2 命令,目标,简写等等

2.1 类型

2.2 目标

2.3 前导零

2.4 多个命令

2.5 逻辑

3 调试和映射

4 Quests

5 Inventory manipulation

6 NPC manipulation

7 Factions

8 Stats and character manipulation

8.1 Character variables

9 Items, world, and target/reference manipulation

9.1 Weather IDs

10 Settlements

10.1 Settlers

10.2 Modifying workshops

10.2.1 Ownership

10.2.2 Size Budget

10.2.3 Settlement resources

11 Papyrus scripts

11.1 Notes

12 Cheat scripts

13 Visual bug glitches & annoyances

14 注释

概述[]

控制台是辐射4的Windows版本中的调试工具。它对于在游戏中更改内容很有用,但也可用于作弊。它无法在游戏的主机版本或生存模式中访问。

控制台关键词列表

Belgian: ù (point keyboard)

Brazilian: `

Canadian Multilingual Standard: è

Danish: Æ

Estonian: ü

French: ² or ù

Finnish: Ö

German: ^ or ö

Hungarian: ö

Icelandic: Æ

Italian: \ or | or ò

Japanese: @ (to the right of P key)

Norwegian: ø

Portuguese: ç

Russian: ё

Spanish: ñ

Swedish: å or ö

Swiss: ¨ (The upper key of the left of the enter key))

Turkish: "

United States: ~ or ` (to the left of the number 1 key)

United Kingdom: ' (below the @ symbol, on the same key)

Other possible solutions: §, ½

如果由于某种原因这不起作用,你可以随时在Windows控制面板中将键盘的语言布局设置为“美国”。重新启动辐射4后,从上方按相应按钮将打开控制台。

为了访问控制台,你需要使用适合你的语言的密钥(如控制台关键词列表所示)。

HUD将消失,你将在屏幕左下角看到提示 (--- |),你可以在其中输入以下命令(控制台还将记住任何以前输入的命令,你可以使用向上和向下箭头键滚动)。控制台打开时,游戏将暂停,视角将冻结。如果控制台左侧不可见,可能需要编辑安装文件夹中的 Fallout4_Default.ini文件。增加iConsoleTextXPos变量会将提示进一步向右移动到视野中。如果你正在使用Xbox/PS控制器,则辐射4不需要关闭该控制器即可使用控制台。如果你使用的是控制器,只需使用键盘启用控制台即可。

命令,目标,简写等等[]

类型[]

此页面上列出的命令将以两种类型出现,并相应地格式化:

target.command – 目标命令。这些将在此处以targetID或player作为目标列出。

目标命令也可以通过用鼠标选择目标或在命令前使用prid 来工作。

command – 非目标命令。

将注意到一些命令既可以与目标一起使用,也可以不与目标一起使用,从而产生全局或目标效果。

目标[]

目标命令将需要一个引用作为目标,通常在实际命令之前输入,如中间的分隔点所示。对于大多数功能,将需要Form ID。例如,如果你希望你的玩家角色(PC)成为目标,你可以:

使用PC的reference ID: 00000014.

例子: 00000014.additem 000D83BF – 将1个管道扳手添加到PC的库存中。

左键点击PC(当控制台打开时,你将获得一个光标来单击世界中的对象/角色以将它们选择为目标),在控制台的标题处" 00000014 [EP]将显示,指示你的PC的ID作为目标。现在你可以输入任何目标命令而无需输入目标,因为控制台会自动在其前面加上你选择的ID。要取消选择你的目标,只需再次单击它,它就会从标题中消失。

例子: additem 000D83BF

在困难的环境中选择物品,以及滚轮增强选择:在拥挤的环境中或存在边界超出其可见边缘的物品时,指向和左键单击可能无法选择预期的物品。如有疑问,请使用非破坏性控制台命令验证选择:

在尝试点击NPC后,inv(显示库存)命令是一个方便的验证器。如果显示了合理的清单,则很可能选择了预期的NPC。

尝试单击任意物品后,可以使用命令modpos z 1将所选项目的高度增加一个单位(附近物品的几个像素;更远的物品更少)。如果所需的物品向上移动,则选择成功。无论成功与否,在执行任何其他操作之前,始终使用命令modpos z -1来反转该命令的效果。(如果物品在modpos z -1之后闪烁或模糊,可以使用不会移动物品的命令来修复,例如modpos z 0。)

如果未选择所需的物品,请旋转鼠标滚轮以选择场景中位于单击点后面的下一个物品;控制台顶部/中部显示的ID将随着每次旋转增量而变化。(如果指针在控制台区域内,控制台文本也可能滚动,但这与显示的ID无关。另外,当使用滚轮滚动控制台文本时,请注意滚轮的双重用途,因为滚动后,你最初选择的物品可能不是当前选择的物品,这可能会导致严重的错误。)对于在旋转滚轮时出现的每个新ID,使用上面讨论的选择验证程序之一,直到找到所需的物品。

如果物品的ID已知,则可以使用命令prid 00000014避免鼠标选择的歧义(Pick Reference ID)去选择一个目标(玩家角色,在本例中)。要取消选择它,只需输入prid。

例子: prid 00000014; additem 000D83BF

对于玩家角色,你实际上可以只使用“玩家”作为reference ID,控制台会在执行命令时自动转换为00000014。这是游戏中唯一这样的占位符,"targetID"只是这个页面上的一个占位符,表示需要目标的命令。

例子: player.additem 000D83BF

前导零[]

每个物品、对象、字符等都有一个八字符的十六进制reference ID。 键入ID时,可以省略前导零。

例子: 00000014.additem 000D83BF是等同于14.additem D83BF。

多个命令[]

你可以一次输入多个命令,以便一个接一个地连续执行。只需在每个命令之间用;分隔它们,如下例所示。

例子: prid 00000014; additem 000D83BF

逻辑[]

你可以在命令中使用逻辑运算符以获得分支条件。在控制台中执行if语句的语法如下。if ; ; elseif ; ; else; ; endif.

例子: if player.GetItemCount f > 300; player.removeItem f 300; player.addItem 1f66c 150; endif

f是瓶盖(对于瓶盖,form id为0000000f;前导零可以省略)

1f66c是5mm子弹(同上)

解释:

钱的数额是经过检查的。

如果玩家有超过300个瓶盖,则if语句为真。

否则,该语句是错误的,并且没有任何反应。

在if true部分,游戏会从玩家身上移除300个瓶盖并添加150个5mm子弹。

这是为联邦提供补给的一种手段。

你可以将值或项目更改为您想要的任何内容。

在此示例中,我们没有使用elseif或else块,因为它们是可选的且不是必需的。

逻辑运算符

操作符

含义

<

少于

<=

小于或等于

>

大于;也称为多于

>=

大于或等于

==

等于

||

&&

!

否定

注意:控制台不区分大小写。虽然此处列出的命令包含大写以提高可读性,但你如何输入它们并不重要: 例如tgm、TGM或tGm都可以使用。

调试和映射[]

help

– 搜索物品ID、辅助能力名称,甚至其他命令。使用PageUp和PageDown键或等效键盘来滚动控制台。

matchstring: 搜索词。

filter: 从0到4的整数。

0 – 列出所有结果。

1 – 列出函数。

2 – 列出设置。

3 – 列出全局变量。

4 – 列出其他表单(可选表单类型,常见示例见下文)。

form type: 4 个字符的表单类型标识符(仅在使用过滤器值4时使用,否则忽略),例如:

AMMO - 弹药。(哔哔小子INV/AMMO 显示中的所有项目都是AMMO类型。)

ARMO – 盔甲和衣服。 (哔哔小子INV/APPAREL显示中的所有项目都是ARMO类型。)

ALCH - 食物、饮料和药品。 (哔哔小子INV/AID显示中的所有项目都是ALCH类型。)

BOOK - 所有杂志、笔记和一些设计图。(哔哔小子INV/MISC中显示。)

CELL – 地图的单元格。

FACT – 派系。

FURN – 家具。在Workshop模式下,有些行为正常(118f4b),有些只能报废(ab568),而有些则根本无法操作(db85e)。

MISC – 杂项,包括所有"垃圾"物品。 (哔哔小子INV/JUNK显示中的所有项目都是MISC,INV/MISC 中的某些项目也是如此。)

NPC_ – NPC。 (下划线满足4个字符的要求。)

KEYM – 钥匙。

OMOD – 物品模组。

PERK – 辅助能力。

QUST – 任务。

SPEL - 影响角色的条件,更好(“强化生命值”),或更坏(“酒精成瘾”)。

STAT – 静态对象(使用显示名称,not实际模型名称)。

WEAP – 武器。 (哔哔小子INV/WEAPONS显示中的所有项目都是WEAP类型。)

Example: help leather 0 – 这将列出所有内容 - 物品ID、辅助能力名称和命令 - 名称中带有“Leather”。

Example: help "leather armor" 0 – 如果你的搜索词包含空格,请将其括在引号中。

Example: help raider 4 armo – 列出所有名称中带有“raider”的盔甲。

Example: help "gunner con" 4 npc_ – 列出名称中带有“gunner con”的所有NPC,例如“Gunner Conscript”。

ClearConsole或clear – 清除控制台日志。

注意: 当命令被接受时,它不会按预期清除控制台。

ShowAllMapMarkers 或tmm

tmm 1 – 启用你的嗶嗶小子发现的所有位置,快速旅行(不更新哔哔小子3000 Mark IV中的“发现位置”统计信息)。

tmm 0 – 禁用所有地图标记。

tmm 1,0,1 – 在没有快速旅行的情况下将所有地图标记添加为未发现。

ToggleGodMode或tgm – 使玩家完全免疫伤害、放射線和水下缺氧。它还提供无限的弹药和弹夹,承载能力和AP(一些武器重新装填会使用AP)。消輻寧和治疗针tgm处于活动状态时无效。动力装甲核融合核心仍然会耗尽,但可以使用喷气背包充能。此外,它还为在定居点中建造物品提供了无限资源。从高处坠落仍然会导致玩家像受到伤害一样退缩,但不会造成伤害,并且同伴可能会评论说你因此受到伤害。

ToggleImmortalMode或tim – 角色仍然会受到伤害,但生命值永远不会归零;它不赋予辐射免疫力,也不赋予无限的AP或弹药。

警告: 如果你遇到杀戮动画(例如 死亡爪掏膛),这将不可逆转地弄乱你的角色,这可能导致你的四肢或头部被碎片取代,从而导致永久性致残减益(感知或敏捷为0),对于受影响的插槽装备无法装备和你角色的所有对话被跳过(如果头部受伤)。虽然视觉效果可以通过进入/退出动力装甲来解决,但特殊属性的永久0和你的静音玩家角色无法恢复并迫使你重新加载以前的存档。

ToggleCollision或tcl – 使玩家能够向任何方向移动,包括穿过固体物体和/或空白空间。(A.K.A. "noclip")。它允许你“飞”过一个区域并查看它或从某个位置解开。确保单击空白区域以清除控制台中正在使用的任何ID以使其正常工作,不带参数的prid也可用于相同目的。

注意: 你仍然无法通过地图边界处的隐形墙。

注意: 禁用碰撞时,区域内的NPC无法更改位置;他们将尝试在碰撞被禁用之前向任何方向行走,但只能原地行走。轶事证据表明,这种无法移动可能会导致他们的AI重新加权他们所走路径的价值,随着时间的推移将其从可行的路径降低到不可行或不受欢迎的路径,这可能会对他们将来的移动产生负面影响。(一篇关于NPC AI功能和限制的文章来自对该主题有深入了解的人会有所帮助。)

注意: 有时此命令不起作用。 如果你输入ToggleCollision并且没有任何反应,只需保存你的游戏并退出到桌面即可。当你重新启动游戏时,该命令应该可以工作。

ToggleGamePause或tgp – 将游戏置于冻结状态,即使离开控制台也是如此。与tfc和tm结合使用可用于排列完美的屏幕截图。再次输入以恢复游戏。

SetCameraFOV 或fov – 游戏摄像机水平的角度Field OfView 以度为单位设置。较高的值会使你周围的世界更适合屏幕,但也会使图像更加扭曲。

fov或fov 0 0 - 将两个FOV设置为默认值70度。

第二个参数可以省略,但这会将第一人称FOV设置为70(这是默认值)。

警告: 众所周知,此命令会干扰哔哔小子屏幕,导致它看起来放大得太远,阻止你查看哔哔小子屏幕顶部的各种选项卡以及大多数位于左侧的项目。如果出现此问题,你可以尝试通过调整FOV来解决此问题。如果调整FOV不起作用,则需要在更改FOV设置之前加载以前的存档。

ToggleFlyCam或tfc – 将相机与角色分离,允许你在第三人称视图中独立移动它(范围限制在当前uGridsToLoad单元格设置的范围内)

tfc 1 – 另外冻结所有动画,对截图很有用。

SetUfoCamSpeedMult 或sucsm – 更改Freefly相机的移动速度。

sucsm 10 – 移动速度减半。

sucsm 20 – 默认速度。

sucsm 40 – 双倍移动速度。

ToggleMenus或tm – 切换UI覆盖显示(包括控制台)。此命令隐藏所有可用的菜单和用户界面显示。它还隐藏了控制台。但是,它不会禁用任何菜单或UI显示。他们仍然会接受用户交互或命令。因此,即使看不到命令,也可以使用控制台输入命令。 再次键入tm以将菜单切换为再次可见。

注意: 这可用于隐藏屏幕截图的UI。

screenshot – 在不移除任何HUD元素的情况下截取屏幕截图。截图存储在根目录“Fallout4.exe”中,命名为“ScreenShot#.png”。 与tm结合使用可使控制台和HUD不可见以获得更好的屏幕截图。

注意: 目标目录和屏幕截图文件的名称可以通过在与“Fallout4Prefs.ini”和“Saves”子目录(通常是你的Documents\My Games\Fallout4\"目录)。在文件的[Display] 部分中,添加以sScreenShotBaseName=开头并以所需目录的路径“和”屏幕截图前缀结尾的行文件名。

例子: sScreenShotBaseName="C:\Users\JohnDoe\Pictures\Screenshots, Game, Sorted by\Fallout 4\ScreenShot"

路径的最后部分 ScreenShot 成为屏幕截图文件名的前缀。如果省略,文件名将仅包含一位或多位数字,后跟“.png”扩展名。 如果包含,如本例所示,名称将以“ScreenShot”开头,以通常的数字和“.png”扩展名结尾。

将在“下一个”屏幕截图名称中使用的数字存储在“Fallout4Prefs.ini”的 [Display]部分的iScreenShotIndex=行中 ”文件,位于与“Fallout4.exe”相同的目录中。

如果所需目录的路径不包含空格或其他有问题的字符,则可以省略周围的双引号。

UpdateGodraySettings或gr – 启用/禁用/编辑God-Ray

CenterOnCell 或coc – 将玩家传送到指定单元格的中心。

coc PrewarSanctuaryExt01 – 传送到战前版本的庇護山丘

coc QASmoke – 传送到包含游戏中大部分物品到测试单元。

coc RedRocketExt – 传送到紅火箭維修站,一个位于庇護山丘和康科德之间的加油站。

SetConsoleOutputFile 或scof – 将控制台输出写入指定文件。

注意: 在接受命令时,不会生成任何文件或内容。

RunConsoleBatch 或bat – 执行由放置在游戏目录中的文本文件 (.txt) 定义的指定命令列表。仅输入不带文件类型结尾的原始名称。

例子: bat testfile加载'testfile.txt'的内容,放置在安装目录中。

tfow - 在本地地图上切换战争迷雾。

ToggleGrass或tg – 切换草地显示。

ToggleTrijuicing或tj – 切换Trijuicing。 [Unknown]

ToggleLODLand或tll – 切换远处的LOD显示。

ToggleSky或ts – 切换天空显示。

TogglePreCulling或tpc - 切换预剔除。

ToggleWaterSystem或tws – 切换水显示。在探索水下区域时很有用。它会在几秒钟内超时,因此你必须重新输入命令。当你进入另一个单元格时,它也会停用。

ToggleBorders或tb - 切换单元格和单元格四边形边框。

ToggleWireFrame或twf – 切换线框模式。

Hlp [espname] – 热加载插件。在CK或FO4Edit中编辑和保存esp之后使用。这允许立即测试编辑,而无需退出游戏并重新加载。在保存ESP之前,你必须先在游戏中运行FCF。

FCF – 强制关闭文件。关闭所有母版和插件,将文件句柄释放到esp,以便可以将其保存到CK或FO4Edit。参见 HLP。

QuitGame或qqq – "快速退出", 立即关闭游戏。

ClearScreenBlood或csb – 消除当前的血液飞溅、爆炸产生的灰尘和类似的屏幕效果。

SaveGame 或save – 创建具有给定名称的存档文件。

注意: 已保存的游戏未列在默认的保存列表中。要找到使用命令“SaveGame”创建的存档,你需要选择“加载 -> 选择角色 -> 显示所有存档”。

LoadGame 或load – 加载输入的保存文件。

SetGlobalTimeMultiplier 或sgtm – 设置游戏时间的乘数。例如,1.0是标准时间,0.5是慢速,0.25更慢。

警告: 可以破坏很多东西。 安全值是0到25。超过50会降低帧率,更高会导致游戏崩溃。

CharacterLight或cl – 启用/禁用/编辑用于角色模型的边缘照明。Character Light也可以应用到其他目前不使用的模型上。它也可以从模型中删除。

cl on或cl off – 打开/关闭角色照明,这是游戏应用于角色/生物的人造光。

注意: 区分大小写,因此cl on将起作用,但CL ON不会。

cl rim float - 设置角色照明的强度。如果角色照明关闭,将无效。默认值为0.02,它也区分大小写。

例子: cl rim 0.02

Quests[]

SetStage – Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bugged sections of quests rather than forcing the entire quest to become completed. This command can only set the quest to a further stage; it cannot return you to a stage you have already completed. Input for Quest Stage is an INT; 10, 20, 30, etc.

GetStage – Returns the quest's current stage number. Return Value is a 4 digit REAL; 10.00, 20.00, 30.00, etc.

sqt – Show Quest Target: Generates a list of current quest targets. Can also be used to find Quest IDs.

CompleteQuest – Completes the given quest.

ResetQuest – Resets the given quest.

Warning: This command can potentially break a quest, with no way to move forward on that quest. This can be due to several parameters of the quest such as being set to "run once" or automatically setting the stage to the highest possible value of that quest whenever the quest is "stopped". One workaround is to create a personal mod using a tool such as FO4Edit that adjusts the quest's parameters to allow for a successful reset. Note that depending on how complex the quest is, there might be a need to mod the quest to allow for a reset, and then after successfully resetting it, editing the mod to restore some or all of the original restrictions (such as restoring "run once" after resetting the quest). It is recommended that one backs up their save files before attempting to perform any quest modding in this manner.

ShowQuestObjectives or sqo – Shows all current quest objectives. If called with no parameters, it will return all quests, completed or otherwise.

CompleteAllObjectives – Completes all current objectives for the given quest.

caqs – Complete All Quest Stages: finishes every quest, granting you all quest items and quest related achievements, Very buggy and may cause the game to crash.

MoveToQuestTarget or movetoqt – Teleports the player to the quest target.

ShowQuestStages or sqs – Used to display all the stages of a quest.

ShowQuestVars or sqv - Show variables for a quest by its ID

saq - Start all quests, causes game to crash; unable to progress to beginning scene.

Inventory manipulation[]

All of these commands are applicable to both NPCs and the player. Where targetID is shown in the examples, replace it with either the reference ID of an NPC, or the word player (or the number 14) to apply the command to yourself. If targetID and its trailing period (.) are omitted, the commands apply to the currently selected item in the console. The console's selected item may be set manually using the prid command, or interactively by clicking.

targetID.addItem – Add to the inventory of targetID the item of type in the quantity (or the default, 1). When targetID is the player, the confirmation message is suppressed when is 1, or shown when 0 or omitted. Use the "help" command to find the form ID.

Example: player.addItem 001EC66A 1 to add one of every type of shipment to your inventory. As usual, leading zeros and case are irrelevant, so 1ec66a would also work in this example.

Warning: Unlike previous games (such as Skyrim), negative values are not tolerated, and will crash the game. So, use of addItem with a negative is no longer an alternative to removeItem.

Flag: Type random numbers (like 1, 2, 3) until you get the kind of armor you want (Standard, Sturdy or Heavy).

targetID.cf "ObjectReference.AddItem" – Unlike the console's addItem command, the Papyrus ObjectReference.AddItem function accepts either a form ID or a reference ID as its parameter. When a reference ID is used, it can move a specific in-game item (for example, a piece of armor lying on the ground, and successfully click-selected in the console) into the inventory of targetID. may be entered manually, or the word selected may be used to operate on the console's currently selected item. With a reference ID, must be 1 or omitted (the default is 1, and any other value is treated as 1). With a form ID, may be any value greater than zero. When targetID is the player, the confirmation message is suppressed if is 1 or true; it is shown if is omitted, 0 or false.

targetID.cf "ObjectReference.AttachModToInventoryItem" – Adds to an inventory item of type the feature , where should specify an applicable "OMOD" item.

Example: player.cf "ObjectReference.AttachModToInventoryItem" 1942d6 22dc7d – Modifies an item in your inventory of type "Green Shirt and Combat Boots" (1942d6) by attaching to it "Railroad Hybrid Weave Mk5" (22dc7d).

targetID.cf "ObjectReference.RemoveModFromInventoryItem" – Removes from an inventory item of type the feature , where should specify an "OMOD" item attached to . (There is also a more general function, targetID.cf "ObjectReference.RemoveAllModsFromInventoryItem" .)

targetID.drop – Removes from the inventory of targetID items of type in the quantity . The removed items fall to the ground near targetID.

targetID.removeItem – Removes from the inventory of targetID items of type in the quantity . The removed items are destroyed.

targetID.removeAllItems – Removes all items from the inventory of targetID. If the optional parameter is supplied, the removed items will be added to the inventory of ; if the parameter is omitted, the items are destroyed. may be the reference ID of a container, NPC, or the player.

Example: targetID.removeAllItems player – The entire inventory of targetID is transferred to the player's inventory.

targetID.showInventory or targetID.inv – Lists the inventory of targetID as a series of item quantities, names, and form IDs. Equipped items are listed as "Worn". If the optional parameter is 1, all armor items include a sub-list of attached mods.

targetID.equipItem – Equips targetID with an item of type from its inventory. (When targetID is player, this command can be useful for equipping items that don't appear in the Pip-Boy inventory.)

targetID.unequipItem – Unequips an item of type from targetID. (When targetID is player, this command can be useful for unequipping inaccessible items, such as the Pip-Boy.)

targetID.unequipAll – Unequips all items from targetID. The unequipped items remain in the inventory of targetID.

Warning: Using this command on a character in power armor will cause the power armor frame to be destroyed and the character to be permanently disfigured.

targetID.openActorContainer 1 – Displays the inventory of targetID using the same in-game dialog box that is used for containers, allowing items to be moved between the player and target inventories, and equipped/unequipped. However, any equipped outfit (for example, "Red Dress" or "Green Shirt and Combat Boots") is not shown. Equipped armor, hats, guns, etc. are shown. The equipped outfit can be made accessible in several ways: within the dialog box, equip the target with an alternate outfit (at which time that alternate will cease to appear in the list), or, before using openActorContainer, use unequipItem or unequipAll.

NPC manipulation[]

targetID.kill – Kills the target (unless essential).

targetID.resurrect – Resurrects NPCs. Will not work on NPCs who are "scripted" to be dead by default, either through a quest script's effect or an internal data flag.

Warning: Be aware that NPCs with crippled limbs/head can spawn without them or with a collection of giblets where the limb/head used to be. Disabling and enabling the NPC again after the resurrect command should fix this. If the NPC is killed after resurrecting them, they may also fail to ragdoll on their second death.

Some creatures will not resume their "animated" state when resurrected, and will simply glide along the ground while not moving at all. This is entirely dependent on the race/species of the creature - creatures that always do so include brahmin (both pack and non-pack variants) and Mister Gutsy. Disabling and enabling them again will fix this bug, but when not able to use those commands

ShowBarterMenu – Enables you to barter with NPCs.

recycleactor – Resets some NPCs.

Note: This causes randomly generated NPCs and random encounter NPCs (like a patrolling minuteman, raiders attacking a settlement, or a named traveling trader) to vanish completely from the area. This can be used without a "resurrect" command.

If used on the player, it will reset all effects currently affecting the player. This makes it useful for addressing glitches. The player's inventory will reset (be emptied), and any gear or items will be removed. A Vault 111 jumpsuit will be added and equipped. Appearance, level, perks, quests, caps, fatigue, and thirst do not reset.

Using the command on a companion will cause them to respawn on the next map change. Can be used when one is stuck in a Power Armor frame; the power armor set will spawn to the location where one wears it with all modifications undone.

It fixes the error from the above command by refreshing their model.

Using this command on a power armor frame will return the frame to its original location and replace all current armor pieces with a random assortment of leveled armor pieces (though the model won't change until entry).

Using this command on a random settler will "reroll" the settler, allowing for an alternate appearance or gender. "Rerolled" settlers will spawn at one of the settler spawn points around the settlement and will stick to it until the game is restarted (which will just assign them a new spawn point).

Note that this command will also reset the inventory of any NPC (including companions) to their default state, and as such, any gear or items given to them will be forfeit (the "resurrect" command also has this issue, so make sure to take any important items off of their bodies before you use that command as well).

The command openactorcontainer 1 may be used while selecting any NPC with the console to open up their inventory (as if you were trading items with a companion) as a workaround for the above issues. This will work on any NPC, including creatures and robots (hostility does not stop it from working, either).

If used on a robot companion, it will remove every mod installed on it and reset its appearance to its default state.

killall – Kills all NPCs and creatures in the area except for companions and "essential" NPCs that are too important to die. They will instead slump down until healed with a stimpak, or until enough time passes.

kah – Kills all hostiles in the area. Non-hostiles are unaffected.

setcommandstate 1 – It's a command that can be used on NPCs or settlers to get them to do things outside your settlements. A very useful command to make NPCs (guards, provisioners, etc.) get into power armor.

callfunction "actor.switchtopowerarmor" – A useful command function to order settlers/merchants/NPCs out of your power armor when dialogue is not offered. (Can happen on occasion when settlements are attacked.) First target the NPC, then type the command.

targetID.tai – Toggles the AI on an NPC. This basically freezes them until toggled again.

tai – With no selected target it will toggle the AI globally.

targetID.ToggleCombatAI or targetID.tcai – Toggles all AI combat routines.

tcai – With no selected target it will toggle the combat AI globally.

tdetect – Toggles AI detection: Disables AI from detecting anything. Including other NPCs, creatures and the player character.

targetID.sexchange – Changes the sex of the NPC. Please note that this does not always come out comely.

Warning: Only use this on disposable NPCs. This will mess up NPCs essential to quests, but it can be remedied by restarting the game and loading a previous save.

setessential – Allows an NPC to be permanently killed or alternatively - unable to be killed, depending on the value used (see below). Trying to set an NPC that is already "essential" (or not) to the same value they already had using this command doesn't do anything.

Note: As this requires the NPC's form ID (and what's shown when they are selected with the console is their ref ID), use their name and the "help" command to look up their form ID.

For example, to remove Deacon's essential status, type help Deacon 4 npc_, then use the ID it lists for him in the above command.

setessential 0 – Allows the NPC to be permanently killed.

setessential 1 – Sets them to be unkillable.

targetID.isessential – Returns 0 or 1 depending on whether the target is non-essential or essential.

targetID.isprotected – Returns 0 or 1 depending on whether the target is non-protected or protected (similar to isessential).

targetID.getav CA_affinity – Get Companion Affinity Level (Events usually triggered at 250, 500, 750, 1000 with 1000 being max, unless in a relationship with a companion which maxes at 1100)

targetID.setav CA_affinity – Sets Companion Affinity Level to an absolute value.

targetID.modav CA_affinity – Modifies Companion Affinity Level by a relative value.

Warning: It's generally advisable to use setav for Companion Affinity to avoid unintended consequences. See the general notes section for the Console Commands page.

ForceRepath - (AKA frp) - The selected NPC, if currently pathing, is forced to forget its current path data, and start to find new paths from scratch.

ForcePathFailure - (AKA fpf) - The selected NPC, if currently pathing, is forced to regard the path it is currently trying to take as a failure, and to re-evaluate its current pathing options in that light. (This is a somewhat-educated guess, that appears consistent with observed NPC behavior.)

ResetAI – Resets an NPC's AI. Example use case: An NPC is endlessly trying to walk through a wall, or similar non-traversable obstacle, and the commands ForcePathFailure and/or ForceRepath have revealed that it is not currently pathing. ResetAI will cause it to "forget" what it has "learned", which should stop its current behavior, and then begin "learning" again. As is apparent, the NPC AI is very limited, and the new results may not better, or even different from, the previous results, but it should provide at least a temporary respite from the immersion-ruining spectacle of an NPC relentlessly attempting the same obviously impossible action.

refID.moveto player - Moves NPC with refID to player

targetID.ToggleControlsDriven or targetID.tc – Allows you to control selected AI.

Note: Does not (automatically) remove control of your previous character. As such all commands like moving forward will be sent to both controlled targets. Toggle player.tc to remove control from the player character.

targetID.playidle editor_id – Causes the NPC to perform the specified idle. Idles can be found using the help command, by specifying a form type of IDLE (e.g., help "idle" 4 IDLE). [Note that not all idle's have the term idle in their editor IDs. Use creation kit or xEdit to see the complete list.] If the idle is not valid for the selected actor, nothing will happen (e.g., the actor is the wrong race, is/is not in first person, is/is not in power armor, etc.). Top stop an idle, use playidle looseidlestop or to stop the player, open/close the pipboy.

Factions[]

Main factions

Name

ID

Atom Cats

00048641

Brotherhood of Steel

0005DE41

Children of Atom

0002FB84

Diamond City security

00002F65

Triggermen

00083AD0

The Forged

0031010D

The Institute

0005E558

Minutemen

00068043

Player

0001C21C

Raiders

0001CBED

Railroad

000994F6

Gunners

00058303

Pillars of the Community

000BBF88

Neighborhood Watch

000E1ACC

see more at: Fallout 4 factions

targetID.AddToFaction <0 or 1> – Adds target to faction, needs to be used with a prefix or target, e.g. player.AddToFaction 0001c21c 1 to add yourself to the player faction. 0=friend, 1=ally.

targetID.RemoveFromFaction – Removes target from faction, needs to be used with a prefix or target

targetID.removefromallfactions – Removes the target from all factions. Be aware that this will also remove the player character from the "player faction" if used on themself.

setally <0 or 1> <0 or 1> – Makes two factions friendly with each other. 0=friend, 1=ally

setenemy <0 or 1> <0 or 1> – Makes two factions enemies with each other. 0=neutral, 1=enemy

Stats and character manipulation[]

player.GetValue or player.getav – Prints a report of the current value of a given variable to the console. See list of character variables in this section for examples of what can be used here.

player.SetValue or player.setav – Sets actor values to a given amount (S.P.E.C.I.A.L., skills, experience, resistances, action points, health, etc.). Using setav will affect the perk chart and unlock new perks for the player to select from.

Example: player.setav speedmult 100 (default)

player.ModValue or player.modav – Modify an actor value. S.P.E.C.I.A.L. set using "modav" will change in the Pip Boy but will not affect the Perk chart - use "setav" for this instead. The value will max out at its normal maximum value. A negative number lowers the variable.

Example player.modav experience

Note: This will provide you with however much experience you enter as the amount. You will receive all levels gained after one level bar fills allowing for perk points to be spent. However, you'll need to allow the bar to fill out all the experience gained; if you enter a second amount before the first is done you'll have to wait for the first amount to finish. Therefore, using this command with too high a number at once (such as exceeding 400,000), is not advisable. You can, however, save and load your game in order to skip the wait.

Note: Modding experience into negative values has a variety of consequences depending on the size of the value change. These can be achieved by adding "-" before them, e.g. "player.modav experience -1000" will subtract experience by that amount, this can push the experience value into the negative. Negative experience values can be restored to positive values by applying a positive mod value, or by earning experience normally. The Player level can also be locked by applying a negative modifier to experience, however, this is irreversible and requires an integer of -3.4e37 - a 39 digit negative number beginning with as little as 34. This breaks the experience value, and will display with a value of "-1.j" in the console and "NaN" in the Pipboy.

player.ForceValue or player.forceav – Force a value.

Note: It is recommended to use ModAV instead of ForceAV, especially if you want to revert the change later. ForceAV overrides the automatic calculation of actor values, and nothing will affect that actor value again aside from another ForceAV or a ModAV. For example, with a Carry Weight of 200, a ForceAV carryweight 5000 will give the player character a carrying capacity of 5000. Getting an extra point of strength will not change that capacity, even if you ForceAV the Carry Weight back to 200 before getting the additional point of strength. On the other hand, a ModAV carryweight 5000 will result in a carrying capacity of 5200, getting an additional point of Strength will make that increase appropriately, and a subsequent ModAV carryweight -5000 will place the value back where it should be based on Strength. Also, Player.ModAV Experience ### will add or subtract experience from your XP pool. Adding experience such that the player advances more than one level will only give one perk point, one perk point per level. Subtracting experience will not reduce the player level. It is recommended to only add sufficient experience to advance one level at a time or not exceed 400000 xp point.

Using player.getav experience will yield your current XP pool, and using player.setav experience #### (where #### represents a value you want to have) will result in adding the appropriate number of levels AND perk points. (example...when player.getav experience is used it will result in a number, for this we'll say 1000. Now I want to add 1000 to it I will use player.setav experience 2000 this will add the number of levels adequate for a 1000 XP gain, and will add all the perk points for the levels gained.

player.addperk – Adds a specific perk and its rank. For a list of perks see Fallout 4 perks.

Note: This command does not add preceding or succeeding ranks within a perk - it only adds one perk rank. For example, if you want to be a Master Locksmith (rank 4/4), you must also add (or have already learned) Locksmith perk ranks 1/4, 2/4, and 3/4.

player.removeperk – Removes a specified perk.

Note: For some reason this does not seem to work for the V.A.N.S. perk.

Note: For some reason this does not seem to work for the Critical Banker perk.

CGF "Game.AddPerkPoints" – Adds the specified number of Perk Points, they can be spent in the standard perk chart.

CGF "Game.RewardPlayerXP" – Rewards player the specified number of experience points.

player.sexchange - Change player character's sex.

Warning: think about removing sex-related perks

Warning: sometimes, for unknown reasons, this command crashes the game.

player.setlevel – Set level. Note that this cannot be used to level your character down.

advancepcskill – Advance a point on a specific skill branch.

showlooksmenu 1 or slm 1 – Edit target's appearance.

Example: showlooksmenu 14 1 – Edit player character (RefID 14).

Warning: Do not modify non-humans.

Note: Using this command does not open any special interface. The game does not freeze and the target does not stop moving. To get around this, position yourself in front of the target so that you have a good view, then open the console. Enter tgp (for ToggleGamePause) to freeze the game, then the slm command. When finished editing the target's appearance, open the console and enter tgp again.

showspecialmenu – Bring up the menu to change name and assign SPECIAL points.

getgs – Show game settings value.

player.resethealth – Refills health bar, leaves radiation sickness.

setgs fJumpHeightMin – Allows you to set the value for your jump. The higher the number, the higher the jump. Be careful as jumping too high will cause fall damage.

Example: setgs fJumpHeightMin 90 (default)

setgs fjumpfallheightmult - Allows you to set the multiplier for receiving fall damage. Higher numbers will increase falling damage, zero will completely remove falling damage.

Example: setgs fjumpfallheightmult 0.1 (default)

setgs fjumpfallheightmin - Allows you to set the minimum distance you must fall before beginning to take fall damage. The lower the number the shorter the distance. Setting this value below your jump height will cause you to take fall damage from jumping.

Example: setgs fjumpfallheightmin 600 (default)

player.moveto – Move to the NPC or item.

targetID.moveto player – Moves the NPC or item to the player.

Example: 0003eff3.moveto player – Moves "Rylee" to the player

player.setrace – Changes the race of the player. Can be used to change into a Ghoul, Super Mutant, or a Synth. You can find a list of the race ID's using the help function.

player.setrace Human – Reverts any race change.

Note: Changing into certain races can crash the game

Character variables[]

Most can be used by name, e.g. ModAV luck 10, but for the rest you must use the ID.

Commonly used variables

Name

ID

Name or ID

Note

Strength

000002C2

Name

1-10, 11+ diminishing returns

Perception

000002C3

Name

1-10, 11+ diminishing returns

Endurance

000002C4

Name

1-10, 11+ diminishing returns

Charisma

000002C5

Name

1-10, 11+ diminishing returns*

Intelligence

000002C6

Name

1-10, 11+ diminishing returns

Agility

000002C7

Name

1-10, 11+ diminishing returns

Luck

000002C8

Name

1-10, 11+ diminishing returns

Experience

000002C9

Name

Health

000002D4

Name

CarryWeight

000002DC

Name

SpeedMult

000002DA

Name

normal is 100.00, double speed is 200.00

ActionPoints

000002D5

Name

HealRate

000002D7

Name

ActionPointsRate

000002D8

ID

Aggression

000002BC

ID

See AI attributes

Confidence

000002BD

ID

See AI attributes

Energy

000002BE

ID

See AI attributes

Morality

000002BF

ID

See AI attributes

Assistance

000002C1

ID

See AI attributes

DamageResist

000002E3

Name

PoisonResist

000002E4

Name

FireResist

000002E5

Name

ElectricResist

000002E6

Name

FrostResist

000002E7

Name

RadResistIngestion

000002E9

Name

RadResistExposure

000002EA

Name

EnergyResist

000002EB

Name

Invisibility

000002F3

Name

1 is on, 0 is off

AttackDamageMult

00000357

ID

1 is Normal, 2 doubles character's damage

PerceptionCondition

0000036C

head condition, 0-100

EnduranceCondition

0000036D

torso condition, 0-100

LeftAttackCondition

0000036E

left arm condition, 0-100

RightAttackCondition

0000036F

right arm condition, 0-100

LeftMobilityCondition

00000370

left leg condition, 0-100

RightMobilityCondition

00000371

right leg condition, 0-100

Charisma affects settlement size. Base settlement size is 10 settlers for most settlements, plus your character's charisma. For example, if your charisma is 7, then your max settlement size is 17.

Other variables

Name

ID

Name or ID

Note

AttackConditionAlt1

000002CA

AttackConditionAlt2

000002CB

IdleChatterTimeMin

000002CC

IdleChatterTimeMax

000002CD

RotationSpeedCondition

000002CE

AttackConditionAlt3

000002CF

WorkshopID

000002D1

AnimationMult

000002D2

WeapReloadSpeedMult

000002D3

UnusedStamina

000002D6

Skyrim code remnant

ConditionRate

000002D9

RadsRate

000002DB

Name

CritChance

000002DD

It appears that 100 is a guaranteed crit.

MeleeDamage

000002DE

ID

UnarmedDamage

000002DF

Mass

000002E0

Rads

000002E1

VoiceRate

000002E2

MagicResist

000002E8

Suspicious

000002EC

BloodyMess

000002ED

ID

RadHealthMax

000002EE

PowerArmorHeadCondition

000002EF

PowerArmorTorsoCondition

000002F0

PowerArmorLeftArmCondition

000002F1

Paralysis

000002F2

NightEye

000002F4

DetectLifeRange

000002F5

WaterBreathing

000002F6

WaterWalking

000002F7

IgnoreCrippledLimbs

000002F8

Fame

000002F9

Infamy

000002FA

JumpingBonus

000002FB

WardPower

000002FC

RightItemCharge

000002FD

ArmorPerks

000002FE

ShieldPerks

000002FF

WardDeflection

00000300

Variable01

00000301

Variable02

00000302

Variable03

00000303

Variable04

00000304

Variable05

00000305

Variable06

00000306

Variable07

00000307

Variable08

00000308

Variable09

00000309

Variable10

0000030A

BowSpeedBonus

0000030B

Skyrim code remnant

FavorActive

0000030C

FavorsPerDay

0000030D

FavorsPerDayTimer

0000030E

LeftItemCharge

0000030F

AbsorbChance

00000310

Blindness

00000311

WeaponSpeedMult

00000312

ShoutRecoveryMult

00000313

Skyrim code remnant

BowStaggerBonus

00000314

Skyrim code remnant

Telekinesis

00000315

FavorPointsBonus

00000316

LastBribedIntimidated

00000317

Skyrim code remnant

LastFlattered

00000318

Skyrim code remnant

MovementNoiseMult

00000319

BypassVendorStolenCheck

0000031A

Skyrim code remnant

BypassVendorKeywordCheck

0000031B

WaitingForPlayer

0000031C

SkillMagAV01

0000031D

SkillMagAV02

0000031E

SkillMagAV03

0000031F

SkillMagAV04

00000320

SkillMagAV05

00000321

SkillMagAV06

00000322

SkillMagAV07

00000323

SkillMagAV08

00000324

SkillMagAV09

00000325

SkillMagAV10

00000326

SkillMagAV11

00000327

SkillMagAV12

00000328

SkillMagAV13

00000329

SkillMagAV14

0000032A

SkillMagAV15

0000032B

KARMA

0000032C

Deafness

0000032D

PowerGenerated

0000032E

PowerRadiation

0000032F

PowerRequired

00000330

Food

00000331

Water

00000332

Safety

00000333

Bed

00000334

Happiness

00000335

Artillery

00000336

WorkshopItemOverlap

00000337

WorkshopItemClampDirection

00000339

WorkshopItemZOffset

0000033A

WorkshopActorWounded

0000033B

WorkshopPlayerOwned

0000033C

WorkshopStackableItem

0000033D

WorkshopSnapPointRadius

0000033E

WorkshopAnythingIsGround

0000033F

IgnorePlayerWhileFrenzied

00000340

LeftWeaponSpeedMult

00000341

DragonSouls

00000342

Skyrim code remnant

CombatHealthRegenMult

00000343

FollowerState

00000344

FollowerDistance

00000345

FollowerStance

00000346

FollowerStanceAllowCombatOverride

00000347

WorkshopCurrentTriangles

00000348

WorkshopMaxTriangles

00000349

WorkshopCurrentDraws

0000034A

WorkshopMaxDraws

0000034B

WorkshopIgnoreSimpleIntersections

0000034D

WorkshopAllowUnsupportedStacking

0000034E

RadsRateMult

00000355

DragonRend

00000356

Skyrim code remnant

HealRateMult

00000358

ActionPointsRateMult

00000359

ConditionRateMult

0000035A

AimStability

0000035B

Default value = 1. Setting it to 2 eliminates scope sway.

PowerArmorBattery

0000035C

PowerArmorRightArmCondition

0000035D

PowerArmorLeftLegCondition

0000035E

ReflectDamage

0000035F

CraftingAbilityGeneral

00000360

CraftingAbilityExplosives

00000361

CraftingAbilityGuns

00000362

CraftingAbilityMechanics

00000363

CraftingAbilityMedicine

00000364

CraftingAbilityMelee

00000365

CraftingAbilityScience

00000366

CraftingAbilitySurvival

00000367

ComponentUsageMultChemical

00000368

ComponentUsageMultMetallic

00000369

ComponentUsageMultOrganic

0000036A

ComponentUsageMultTechnical

0000036B

BrainCondition

00000372

effect unknown

AvailableCondition1

00000373

AvailableCondition2

00000374

AvailableCondition3

00000375

One Handed Weapons

00000376

Skyrim code remnant

Two Handed Weapons

00000377

Skyrim code remnant

Marksman

00000378

Skyrim code remnant

Block

00000379

Skyrim code remnant

Smithing

0000037A

Skyrim code remnant

Heavy Armor

0000037B

Skyrim code remnant

Light Armor

0000037C

Skyrim code remnant

PickPocket

0000037D

Skyrim code remnant

Lockpicking

0000037E

Skyrim code remnant

Sneak

0000037F

Skyrim code remnant

Alchemy

00000380

Skyrim code remnant

Speechcraft

00000381

Skyrim code remnant

Alteration

00000382

Skyrim code remnant

Conjuration

00000383

Skyrim code remnant

Destruction

00000384

Skyrim code remnant

Illusion

00000385

Skyrim code remnant

Restoration

00000386

Skyrim code remnant

Enchanting

00000387

Skyrim code remnant

PowerArmorRightLegCondition

00000388

VANSPerk

00000389

MS04SilverShroudTarget

0001A7F5

TemporaryAngerLevel

0002DA12

BoughtHaircutAV

00043C2B

BoughtSurgeryAV

00043C95

DN084_DescentHasTeleported

00047FD5

DN084_ControlRoomOverride

00049647

EMSystemSleeping

00066514

DN131_CommonsTriggerTimestamp

000668D7

MS17CloseWork

0007C61C

PowerArmorVent

00084283

CompStrongBerserkAV

00084287

WorkshopRatingScavengeGeneral

00086748

WorkshopRatingScavengeBuilding

00086749

WorkshopRatingScavengeParts

0008674A

WorkshopRatingScavengeRare

0008674B

CA_LastDialogueBump

000971F3

ArmorPenetration

00097341

CA_Trait_Generous

000A1B1C

CA_Trait_Selfish

000A1B1D

CA_Trait_Nice

000A1B1E

CA_Trait_Mean

000A1B1F

CA_Trait_Peaceful

000A1B20

CA_Trait_Violent

000A1B21

CA_Affinity

000A1B80

CA_CurrentThreshold

000A1B81

CA_LastChangePositive

000A1B82

CA_HighestReached

000A1B83

CA_LowestReached

000A1B84

CA_HighestThreshold

000A1B86

CA_LowestThreshold

000A1B87

CA_MurderSessionCount

000A2C4D

CA_MurderSessionDay

000A2C4E

CA_MurderSessionVictimCount

000A2C4F

WorkshopRatingCaravan

000A46FD

WorkshopRatingFoodTypeCarrot

000A46FF

WorkshopRatingFoodTypeCorn

000A4700

WorkshopRatingFoodTypeGourd

000A4701

WorkshopRatingFoodTypeMelon

000A4702

WorkshopRatingFoodTypeMutfruit

000A4703

WorkshopRatingFoodTypeRazorgrain

000A4704

WorkshopRatingFoodTypeTarberry

000A4705

WorkshopRatingFoodTypeTato

000A4706

REOfferToJoinWorkshop

000A56F8

WorkshopCaravanDestination

000A56F9

MS19Infected

000A7981

MQ206Powered

000AB03C

MQ206SharedGrid

000AB03D

REAssaultRole

000ABEA0

RECampSC03DrethState

000ABEA2

RECheckpointRole

000AC504

GenericBrawlWinner

000AD3D4

GenericBrawlLoser

000AD3D5

ForceGreetOn

000AD3DA

MS16FahrenheitShield

000ADC87

MS16FahrenheitShieldDamage

000ADC8C

SentryBotMaxHeatLevel

000B247B

REChokepointSC02State

000B40D2

FWIsAttacker

000B9635

DetectionMovementMod

000BA43C

FallingDamageMod

000BA43D

ReduceLimbDamageMod

000BA43E

MineTriggerRangeMod

000BA43F

ChemDurationMod

000BA447

MinDefendCastleAttackerPhase

000C2E4F

WorkshopBellDistance

000C4441

Dogmeat_clickedPreMolerat

000C9B0E

WorkshopRatingPopulationSynths

000CFF76

DMP_ReleaseHoldPosition

000D97F3

TerminalVariable01

000DCE0F

FollowerForceGreetOn

000E1D04

MQ203HideMe

000E2B07

DN049_InRelevantStore

000E5259

HoldupAV

000E7726

DN049_Bake_Counter

000E9415

elevatorDestinationFloor

000EC855

HoldupCapsAV

000F3629

HoldupCommandAV

000F362A

HoldupFleeAV

000F362B

ProtectronPodStatus

000F39E2

DN084_DescentStartFloor

000F59D6

DN084_DescentEndFloor

000F59D7

CA_Custom

000F75E0

CA_WantsToTalk

000FA86B

CA_AffinitySceneToPlay

000FA875

FastTravelOverEncumbered

00101CB8

DN160_GhoulChargeToggle

00101DD9

MS09LorenzoStunned

0010214A

REVertibirdLandAirport

00109868

vendorIncome

0010C847

RentRoomAV

0010C92E

VertibirdLand

00110304

WorkshopGuardPreference

00113342

WorkshopRatingBonusHappiness

0012722C

WorkshopRatingBrahmin

0012722D

WorkshopRatingDamageArtillery

0012722E

WorkshopRatingDamageCurrent

0012722F

WorkshopRatingDamageFood

00127230

WorkshopRatingDamageMax

00127231

WorkshopRatingDamagePopulation

00127232

WorkshopRatingDamagePower

00127233

WorkshopRatingDamageSafety

00127234

WorkshopRatingDamageWater

00127235

WorkshopRatingFoodActual

00127236

WorkshopRatingHappinessModifier

00127237

WorkshopRatingHappinessTarget

00127238

WorkshopRatingLastAttackDaysSince

00127239

WorkshopRatingLastAttackFaction

0012723A

WorkshopRatingMissingBeds

0012723B

WorkshopRatingMissingFood

0012723C

WorkshopRatingMissingWater

0012723D

WorkshopRatingPopulation

0012723E

WorkshopRatingPopulationRobots

0012723F

WorkshopRatingPopulationUnassigned

00127240

WorkshopRatingRadio

00127241

WorkshopRatingTotalBonusHappiness

00127242

WorkshopRatingTotalFood

00127243

WorkshopRatingTotalPower

00127244

WorkshopRatingTotalSafety

00127245

WorkshopRatingTotalWater

00127246

WorkshopRatingVendorIncome

00127247

WorkshopRatingHappiness

00129157

WorkshopResourceObject

00129A8C

overheating

0012A935

DN035_ReserveRacersReleased

0013CB4E

CA_IsRomantic

00148DF6

CA_IsRomanceableNow

00148F8D

crRangedDmg

001504FB

PABatteryDamageRate

0015A8B2

TeleportRefCollOptionalRequired

001642A4

TeleportRefCollOnLoad

001642A5

ValentineFailedToHack

001694E6

MinDefendCastleAttackFromSouth

0016961B

HasItemForPlayer

0016FBC6

WorkshopAttackSAEFaction

00176339

Inst307Fight_InPeremiterZone

0017846B

ArmorBlockPercent

0018330E

ArmorShadowHide

00183312

ArmorQuietMod

00183316

Inst307Fight_AllowTowerCombat

001868BB

MirelurkQueenActiveSpawn

0018AFB3

WorkshopPlayerLostControl

0018BCC2

MinPrestonChat

0018BCC3

Freeze

0018C355

RR101_TourbotState

0019D073

MS09LorenzoSerumUse

001A7343

REFactionShared_IsAttacker

001AEE94

MirelurkQueenClimbOverride1

001B3BF8

Incendiary

001B88D8

WorkshopFastTravel

001BDDBA

HoldupFrenzyAV

001C5050

ProtectronPersonalityValue

001C5A31

PADamageMult

001C87D2

SpawnedLegendaryItem

001CD0AA

RoboticsExpertTargetConscious

001CF28A

WorkshopRatingMissingSafety

001E3272

MirelurkKingCanCloak

001E4504

HoldupExplosionAV

001E5F9B

LGND_PerkAV50

001E6851

LGND_PerkAV300

001E6D6E

AddictionCount

001EB998

LGND_WeaponConsecutiveHits

001EF483

LGND_WeaponAV

001EF5D9

RoboticsExpertTargetCanSelfDestruct

001F1A79

LGND_LessDmgAnimals

001F1D69

LGND_LessDmgGhouls

001F1DEC

LGND_LessDmgHumans

001F1DF0

LGND_LessDmgSupermutants

001F1DF2

LGND_LessFallDamage

001F1DF6

LGND_ArmorDisarm

001F1DF8

LGND_LockPickSweetSpot

001F3A48

LGND_LessDmgBlockSprint

001F3CAB

WorkshopTerminalLightColor

001F57D2

WorkshopTerminalTimerIntervalType

001F57D5

LGND_LessDmgStandStill

001F57E5

LGND_Frenzied

001F6AD7

LGND_LessDmgBugs

001F81E5

LGND_LessDmgRobots

001F81E6

PARadResistMult

00203A3A

HoldupImmuneAV

002049B5

POIS21_DogState

0020618D

IgnoreExplosionKnockdown

0020A24E

PA_OptimizedServos_AV

0020D96E

PA_RustyKnuckles_AV

0020D96F

WorkshopLightboxCycling

00210B6F

WorkshopLightboxCyclingType

00210C75

WorkshopTerminalLightBrightness

00210C77

WorkshopActorFlee

00214027

WorkshopTerminalSpeakerOctave

002154BA

WorkshopTerminalSpeakerPitch

002154BB

CA_WantsToTalkRomanceRetry

00215DD3

FollowerEndgameForceGreetOn

00218F37

MQ302Companion

00218F39

MiscStatRobotHasBeenDisabled

0021A175

CA_WantsToTalkMurder

0021BDFF

DestroyBOSCompanion

0022333A

WorkshopPlacementRestrictToWaterAV

002233CB

WorkshopPlacementRestrictToDirtAV

002233CC

WorkshopPlacementAllowWaterAV

002233CD

PA_OptimizedBracers_AV

0022B645

PA_KineticServos_AV

0022B646

WorkshopSpotlightTarget

0022BF7C

PA_OverdriveServos_AV

00230599

AO_Comp_Bar_Whitechapel

00231D9F

AO_Comp_Bar_Cooke

00231DA0

AO_Comp_Bar_Deezer

00231DA1

AO_Comp_Bar_Savoldi

00231DA2

AO_Comp_Bar_Takahashi

00231DA3

AO_Comp_Bar_Vadim

00231DA4

AO_Comp_Bar_Wellingham

00231DA5

WorkshopActorAssigned

0023830C

WorkshopFloraHarvestTime

0023830E

PA_ShockDmg_AV

00239EBA

PA_Charisma_AV

0023C9DF

PA_Agility_AV

0023C9E0

PA_Perception_AV

0023C9E1

PA_Strength_AV

0023C9E2

PA_Intelligence_AV

0023C9E3

PA_Luck_AV

0023C9E4

PA_Endurance_AV

0023C9E5

AddictionMedX

00245AC5

PA_Explosives_AV

00245B87

Mod_Brawler_AV

00245B9C

Mod_IgnoreArmor_AV

00245BA4

Mod_Stabilized_AV

00245BC6

Mod_ReducedPowerAttack_AV

00245BDB

Mod_StealthMove_AV

00245BEB

AddictionAlcohol

00245EF1

AddictionMentats

00245EF3

AddictionBuffout

00245EF8

AddictionPsycho

00245EFA

AddictionXCell

00245EFC

AddictionDaddyO

00245EFF

AddictionDaytripper

00245F02

AddictionJet

00245F05

AddictionOverdrive

00245F09

AddictionBuzzBites

0024615B

AddictionLorenzoSerum

0024615F

AddictionCalmex

00246BF5

AddictionFury

00246BFE

PA_Unarmed_AV

00248491

CCE_TestCompanionChatEvent

002486EC

COMQC_MQ104RescueNickAV

002488CA

COMQC_MQ106KelloggHuntAV

002488CB

COMQC_MQ106KelloggDeadAV

002488CC

COMQC_MQ201PrydwenArrivedAV

002488CD

COMQC_MQ202AmariDenAV

002488CE

COMQC_MQ204DenDoneAV

002488CF

COMQC_MQ204VirgilAV

002488D0

COMQC_MQ206HaveChipAV

002488D1

COMQC_MQ206TeleporterBuildAV

002488D2

COMQC_MQ206BackFromInstituteAV

002488D3

COMQC_MQ302InstituteDestroyedAV

002488D4

COMQC_PrydwenDestroyedByRRAV

002488D5

COMQC_PrydwenDestroyedByInstituteAV

002488D6

COMQC_PrydwenDestroyedByMMAV

002488D7

COMQC_RR101StartTrailAV

002488D8

COMQC_RR101MetDesdemonaNoJoinAV

002488D9

COMQC_RR102JoinedRRAV

002488DA

COMQC_RR102AtSwitchboardAV

002488DB

COMQC_RR302RepelBoSAtHQAV

002488DC

COMQC_RR302PrepVBirdAV

002488DD

COMQC_RRMQ302BoSDeadAttackInstituteAV

002488DE

COMQC_BoS100HelpAtPDAV

002488DF

COMQC_BoS101ArcJetDoneAV

002488E0

COMQC_BoS200JoinedBoSAV

002488E1

COMQC_BoS202FortStrongClearedAV

002488E2

COMQC_BoS301BuildPrimeBeginsAV

002488E3

COMQC_BoS302DanseIsSynthAV

002488E4

COMQC_BoS302DanseDiedAV

002488E5

COMQC_BoS302DanseLivedAV

002488E6

COMQC_BoS302BRRDestroyedAV

002488E7

COMQC_BoS303GettingAgitatorAV

002488E8

COMQC_BoS304LibertyPrimeUnleashedAV

002488E9

COMQC_Inst301AssaultLibertaliaAV

002488EA

COMQC_Inst302AssaultedBunkerHillAV

002488EB

COMQC_InstMassFusionBoSEnemyAV

002488EC

COMQC_InstVsMinRecruitedCivilianAV

002488ED

COMQC_Inst305ReactorOnlineAV

002488EE

COMQC_Inst306RRDestroyedAV

002488EF

COMQC_Inst307InstituteWinsAV

002488F0

COMQC_Min00KilledDeathclawAV

002488F1

COMQC_Min02AttackCastleAV

002488F2

COMQC_Min02CourtyardCleardedAV

002488F3

COMQC_Min02MirelurkQueenDeadAV

002488F4

COMQC_Min03ShawKnowsTheWayAV

002488F5

COMQC_Min03EnteredArmoryAV

002488F6

COMQC_Min03ArtilleryFiredAV

002488F7

WorkshopActorAlert

0024974A

WorkshopOverrideXYBounds

00249D41

Items, world, and target/reference manipulation[]

This is easiest if you first click on something in the world with the console open to target it. You may also use PickRefById to select an object.

GetPlayerGrabbedRef – Gives reference ID of currently held Item (To grab, press and hold E on item and then type command in console)

PickRefById or PRID – Same as clicking on a target to select its ID. Useful for manually selecting world items (such as player grabbed items) if the mouse cannot select it. Also, execute (multiple) commands on "invisible" or unreachable targets.

Example: prid 3f2bb; moveTo player; – Selects Strong as target (wherever he may be) and then moves him to the player.

This works only with "cached" NPCs. Many are: if not, visiting their cell helps.

PickLastRef or plr - Picks the last spawned ref. Useful for selecting objects spawned via the console without having to click it afterwards.

Example: pt 34a3f; plr; modAngle z 180 will spawn a toilet directly in front of the player, select the newly created reference, and rotate it 180 degrees.

PlaceThere or pt - Spawns an object where the cursor is placed, in the direction the player is facing. Very useful for precisely placing objects not usually available in the workshop, and allows more control over using player.PlaceAtMe. The same rules for spawning weapons that will not work apply here as well.

Note: It seems the distance and direction parameters don't affect the way objects are spawned. Please update thisif you can get them to work properly.

Example: pt 34a3f will spawn a toilet directly in front of the player.

disable – Hides the selected reference object.

enable – Shows the selected reference object.

player.PlaceAtMe – Spawn a character/creature/item/Static Object on top of the player. While the console is open, you may also use reference targets, then simply use "placeatme" without a prefix to spawn on top of the target. Stack amount defaults to 1 and can be omitted.

Note: If this command is used on a weapon or armor, you will not be able to pick it up. Use player.addItem. If 'placeatme' is used without a prefix, the item will be spawned in the vicinity of the player.

Example: player.placeAtMe dedeb will spawn 1 BOS uniform and work properly. player.placeAtMe df42e will spawn 1 combat rifle, and will not work properly. player.placeAtMe 1db4c 1 to spawn 1 Deathclaw on top of you.

SpawnDupe – Spawn exactly one duplicate of the selected reference. World objects that contain multiples will only duplicate a single item. E.g. A box of shotgun shells containing 3 shells will only duplicate a box containing 1 shell.

If you spawn a duplicate NPC, it will only duplicate whatever items they had in their inventory originally. (E.g. Spawn a settler that has different armor or weapon equipped). Also, if you duplicate a settler, they will have to be assigned to a settlement. It is similar to generating a new settler from the console.

Warning: Do not spawn duplicate quest targets or unique NPCs/items. This may lead to unforeseen bugs and/or game crashes.

Warning: Spawning duplicate containers or static objects (or anything that needs to align sensibly with the rest of the world) is problematic, because items spawn at random angles on their X, Y and Z axes, and at different coordinates from the original. The problem of the random angles is solved by using three sets of commands: getangle z, followed by spawndupe; plr, and then setangle x 0; setangle y 0; setangle z where, for "", one enters the number returned by the getangle z command. (Combining the last two commands sets is tempting, however not all commands take effect in the order they are issued. Issuing the command sets separately avoids that problem.) For some purposes, this result is sufficient, especially given the ease of altering item altitudes using modpos z or setpos z . However, if the duplicated item's X and Y coordinates must be changed to align it with another item (usually the original), then knowledge of item dimensions and trigonometry are required.

Warning: Spawning a duplicate of a light-emitting item, creates a duplicate of the item, but not its glow (the light it is meant to emit). The problem, at least where electric lights using radiant power in settlements are concerned, is eventually solvable through a combination of using workshop mode to move the duplicated, glow-free light next to a light that is already glowing until the duplicated light also starts glowing, then cancelling the move to return the duplicated light to its original position. Even so, that may only be enough to turn-on a light that was off; it may, or may not, acquire and retain its glow. Subsequently, moving far away from the settlement (fast traveling to a distant settlement is a good choice), then returning, usually resolves any remaining issues. If not, repeated application of these steps should, eventually, resolve all the issues.

attachMod or amod – Adds a mod onto the selected item.

To add a mod or remove a mod, you must use the mod's correct form ID which will be the OMOD form type. Here is a list of some of the OMOD types.

Armor mods

Armor legendary effects

Armor piece variants (Such as normal, sturdy, heavy)

Weapon mods

Weapon legendary effects

removeMod or rmod – Removes a mod from the selected item.

setScale – Set the scale of an item in game. It's usually required to "disable" then "enable" the item for the new scaling to fully take place.

Warning: Using this command to change your character's size while wearing power armor may cause you to lose all equipped armor and clothing as well as your Pip-Boy, which cannot be recovered by any known means other than loading a previous save.

Note: Be careful when using setscale to large numbers like 10. You may seem big and powerful, but a very small drop-off (in comparison to your size) will be fatal. Cliffs look very tiny from 50 feet up, but still kill you as if you were normal size. Additionally cells will still only load as if you were normal size, and moving through un-spawned cells can crash the game. It is suggested to use the no-clip command tcl to prevent falling.

getScale – Prints out the scale of the item in the console.

getPos – Prints out the current position of the object along a given axis (x|y|z)

setPos – Sets the position of the item along a given axis (x|y|z)

Appears to make some items disappear.

modPos – Adjusts the position of the item along a given axis by a given amount.

lock and unlock – Lock/Unlock doors, safes, terminals or any other locked container. Other lock states can also be set with special values. Unlock will not work on doors that are "locked from the other side". You will first need to press the left mouse button on the item in order to identify what to lock/unlock.

Values between lock 1 and lock 100 set the difficulty to that of the Locksmith skill (0-25 novice, 26-50 advanced, 51-75 expert, 76-100 master).

lock 0 – Lock using the previous type of lock it had, or novice if it had none.

lock -1 or lock 255 – "Requires Key"

lock -2 or lock 254 – "Inaccessible"

lock -3 or lock 253 – "Requires Terminal"

lock -4 or lock 252 – "Chained"

lock -5 or lock 251 – "Barred"

activate – Activate an item, say a door, that is normally operated by a switch

Example: prid 1870D2; activate player; – Manually triggers the UFO Fly By scene for the player. Use with caution.

markForDelete – Similar to disable, will delete any item from the game, removing it permanently. It may disappear immediately, or it may require you to exit and re-enter the area.

Warning: This console command can remove important parts of the map, NPCs or even the player. Use with extreme caution.

setOpenState – Similar to activate, but will open and close it without the player having to use it.

setOpenState 0 – Closed.

setOpenState 2 – Open.

setOwnership – Make the item yours. (for instance a cabinet or a bed)

setAngle – Rotate/level an object (typically one that was placed with placeatme) on the 'X', 'Y' and 'Z' axis. Commonly used after placing a Power armor frame before attempting to enter the frame, so that the player doesn't freeze (a bug), by clicking on the frame, and setting the X and Y axis angle values to 0.

getAngle – Get Rotation angle of an object on the 'X', 'Y' or 'Z' axis; prints the angle degrees on the console. Useful to align building items with other building items, usually with the Z axis, when preparing to use setangle.

modAngle – Adjusts the angle of the item along a given axis by a given amount.

player.moveTo – Move the player to an object.

set to - Sets the given global to a specified value. For example, to enable ballistic weave, use set RailroadClothingArmorModAvailable to 1.

set timescale to – Sets the timescale, the ratio determining how fast game time moves relative to real time.

set timescale to 20 – 20 seconds pass in game for every second in real time (default setting).

set timescale to 1 – 1 second passes in game for every second in real time.

set timescale to 0 – Stops time of day.

show timescale Used without parameters returns the current timescale setting (doesn't always work).

Warning: Altering the timescale will cause the game to crash if NPCs spawned using placeleveledactoratme or moveto player enter into combat.

Note: A timescale of 0 will prevent actors to cross cell borders.

Note: Reducing the game timescale reduces fast travel time as well.

set gamehour to

set gameday to - sets the current day of the current month. set gameday to 1 would set it to the 1st of the month. Avoid 31 as this will corrupt your game if the month lacks a 31st day. Use Show GameDay to find the current day of the month.

set gameyear to - Example: set gameyear to 2289. Don't go before 2287, or you risk corrupting your game.

fDiffMultLegendaryChance_ – You can temporarily increase the chance of legendary enemies through the console, which does not affect the difficulty.

fDiffMultLegendaryChance_VE – Very Easy

fDiffMultLegendaryChance_E – Easy

fDiffMultLegendaryChance_N – Normal

fDiffMultLegendaryChance_H – Hard

fDiffMultLegendaryChance_VH – Very Hard

fDiffMultLegendaryChance_SV – Survival chance of legendary enemies.

forceweather or fw – Instantly changes the weather.

setweather or sw – Sets the weather to change gradually.

Weather IDs[]

Editor ID

Form ID

DefaultWeather

0000015E

CGPrewarNukeFXWeather

001F61FD

CommonwealthClear

0002B52A

CommonwealthClear_VBFog

002486A4

CommonwealthClear2

002385FD

CommonwealthDarkSkies

001E5E60

CommonwealthDarkSkies2

002385FB

CommonwealthDarkSkies3

00226448

CommonwealthDusty

001F61A1

CommonwealthFoggy

001C3473

CommonwealthGSFoggy

001BD481

CommonwealthGSOvercast

000F1033

CommonwealthGSRadstorm

001C3D5E

CommonwealthMistyRainy

001CD096

CommonwealthOvercast

001C8556

CommonwealthPolluted

001EB2FF

CommonwealthRain

001CA7E4

DiamondWeather

0000116D

DiamondWeatherPastel

0000116E

FXNukeWeather

001256FB

FXWthrMoonlightOnly

00088C57

IstWeather

000016EC

DLC03_ClearWeather

xx{{#pad:009962|6|0|left}}

DLC03_ClearWeatherFast

xx{{#pad:045F6F|6|0|left}}

DLC03_ClearWeatherFastBackup

xx{{#pad:056638|6|0|left}}

DLC03_RadFogWeather

xx{{#pad:007FBA|6|0|left}}

DLC03_RadMistWeather

xx{{#pad:0074F5|6|0|left}}

DLC03_RadMistWeatherBeforeGrantMessedItUp

xx{{#pad:0427EB|6|0|left}}

DLC03_RadMistWeatherFast

xx{{#pad:05D0C4|6|0|left}}

DLC03_RadStorm

xx{{#pad:0074C6|6|0|left}}

DLC03_RainWeather

xx{{#pad:0074FA|6|0|left}}

DLC03_TestMistyWeather

xx{{#pad:0074F3|6|0|left}}

DLC03_UNUSEDMistyFogWeather

xx{{#pad:0074F2|6|0|left}}

DLC03AtomM01_RadStorm

xx{{#pad:0247B6|6|0|left}}

DLC03VirtualWeather01

xx{{#pad:023A97|6|0|left}}

DLC03VirtualWeather01Original

xx{{#pad:031416|6|0|left}}

DLC03VirtualWeather01OriginalFog

xx{{#pad:054132|6|0|left}}

DLC04NukaWorldClear

xx{{#pad:007E3B|6|0|left}}

DLC04NukaWorldClearDusty

xx{{#pad:0367CA|6|0|left}}

DLC04NukaWorldEndGameDark

xx{{#pad:043B70|6|0|left}}

DLC04NukaWorldRain

xx{{#pad:030ACD|6|0|left}}

DLC04NukaWorldClear_Trailer

xx{{#pad:0396A3|6|0|left}}

DLC04NukaWorldClear_Trailer2

xx{{#pad:0396A2|6|0|left}}

DLC04NukaWorldClearBackup

xx{{#pad:030ACA|6|0|left}}

DLC04NukaWorldClearBackup2

xx{{#pad:04F57A|6|0|left}}

DLC04NukaWorldClearDustyOLD

xx{{#pad:04F57B|6|0|left}}

DLC04NukaWorldClearMarkT

xx{{#pad:030AC6|6|0|left}}

DLC04NukaWorldDust

xx{{#pad:030ACE|6|0|left}}

DLC04NukaWorldDustBackup

xx{{#pad:030AC7|6|0|left}}

DLC04NukaWorldDustBackup2

xx{{#pad:030ACB|6|0|left}}

DLC04NukaWorldDustMarkT

xx{{#pad:01FAB4|6|0|left}}

DLC04NukaWorldRainBackup

xx{{#pad:030AC8|6|0|left}}

DLC04NukaWorldRainBackup2

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DLC04NukaWorldRainMarkT

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Settlements[]

Settlers[]

player.placeatme 20593 will spawn a settler. Settlers spawned this way must be moved to a settlement via the Workshop interface (default is "R" on PC) before they can be assigned to work.

Note: - A settler spawned like this can be assigned to a supply line and home of an existing settler (if done in that order) to take over that supply line. This can be done to fix bugged supply lines when the original settler can't be found.

For those with the Far Harbor DLC, you can replace 00020593 with xx{{#pad:01054D|6|0|left}} to spawn the Far Harbor variant of a settler. This settler will have different randomized looks from the Commonwealth settlers and will have generic dialogue specific to Far Harbor. The xx is based off the load order - 01 if Far Harbor is the first loaded add-on, 02 if the second, etc. If this fails, replace the xx with 10, 20, 30, etc., depending on the load order.

player.placeatme c1aeb - will let you place a workbench anywhere that can be used to build a settlement. Note: Currently there is no known way to get settlers to move to your new settlement (other than sending them from another settlement). To start building it is necessary to activate god mode (tgm) after placing the Workbench. If placed near enemies, kill all surrounding enemies. You can sometimes get the placed workbench to work without going into god mode.

setpv bCommandable 1 - This should allow you to be able to command a settler, such as a child who is normally not commandable.

setpv bAllowMove 1 - This should allow you to move a settler who is normally not movable, such as Marcy Long, to another settlement.

setpv bAllowCaravan 1 - This should allow you to force a normally not movable settler to become a caravan/provisioner/supply line.

Note: You will need to fast travel away from and back to the settlement for these above three commands to take effect.

scrapall - Scraps all eligible references in the loaded area.

Warning: scrapall should only be used after entering and exiting the workshop. Do this every time you use this command or items in other areas may also be scrapped, such as the doors to the basement in The Castle, for example. You will be unable to enter these areas if they are deleted. Be very careful when using this.

Note: Even if entering and exiting the workshop, the scrapall command may scrap other objects in loaded areas outside the intended area. Objects such as bobbleheads, perk magazines, farm plants and electrical wires. This is most notable when using scrapall in the Red Rocket truck stop. Some objects closest to Red Rocket in Sanctuary will also be scrapped. This causes a bug where the game crashes directly to desktop on PC when attempting to manually scrap/store some indirectly affected objects such as electrical connection points that are missing wires.

Modifying workshops[]

These commands modify settlement workshops, which can have an impact on the rest of the settlement.

To use these commands target the workshop with your console open. Or, you can use prid to target a settlement from the following list.

Settlement

Form ID

Abernathy Farm

0006F5C5

Bunker Hill

00019956

Coastal Cottage

00168945

County Crossing

0009B1DB

Covenant

000E0505

Croup Manor

001654BD

Egret Tours Marina

00164321

Finch Farm

0009B19D

Graygarden

0009B18F

Greentop Nursery

0009B1F1

Hangman's Alley

001F0711

Jamaica Plain

001654CF

Kingsport Lighthouse

001654B8

Murkwater Construction Site

0016D28E

Nordhagen Beach

0009B1BE

Oberland Station

0009B1D1

Outpost Zimonja

00091B9C

Red Rocket Truck Stop

00054BAE

Sanctuary Hills

000250FE

Somerville Place

001E81EA

Spectacle Island

00161F4B

Starlight Drive In

0001D0E2

Sunshine Tidings co-op

001654D5

Taffington Boathouse

00135A90

Tenpines Bluff

0009B1AC

The Castle

00066EB6

The Slog

0009B197

Warwick Homestead

0009B1A5

Ownership[]

The callfunction "workshopscript.setownedbyplayer" 1 command will make the settlement owned by player without completing the appropriate quest.

Size Budget[]

The size budget is a combination of triangle counts and draw calls and is configured for each settlement. Each object the player creates in the settlement will use a portion of both in the budget, with more complex objects using up more. The budget itself is tracked as actor values attached to the workbench. Note that in order to use these actor values you must use the numeric id as they do not have a usable console name.

The getav command will allow you to see the current values.

getav 348 - Will show the current number of triangles used by the player.

getav 34A - Will show the current number of draw calls used by the player.

getav 349 - Will show the maximum value of the triangle budget for the settlement.

getav 34B - Will show the maximum value of the draw call budget for the settlement.

The setav command will let you change the values.

setav 348 - Will set the current number of triangles used by the player.

setav 34A - Will set the current number of draw calls used by the player.

setav 349 - Will set the maximum value of the triangle budget for the settlement.

setav 34B - Will set the maximum value of the draw call budget for the settlement.

The modav command will allow you to increase or decrease the current values. Positive numbers increase value, negative decreases value. Allows the value to change.

modav 348 - Will modify the current value of the triangles used by the player.

modav 34A - Will modify the current value of the draw calls used by the player.

modav 349 - Will modify the maximum value of the triangle budget for the settlement.

modav 34B - Will modify the maximum value of the draw call budget for the settlement.

Decreasing the 348 and 34A values or increasing the 349 and 34B values will allow you to build more.

Decreasing the 348 and 34A values can also be achieved in-game by using this exploit.

Note: The budgets are there for a reason, to keep players from building overly large settlements that could negatively impact performance. Using these commands to ignore the budgets could have consequences.(the first time you use it nothing might happen but as soon as you leave the settlement area you will not be able to access the area again and the game crashes every time you try to get close to your settlement or even fast travel there.)

Settlement resources[]

Power

getav 32e - Show the current value

setav 32e - Adds power to any generator. Including the fuse boxes on Spectacle Island and Home Plate in Diamond City

Food

getav 331 - Show the current value

setav 331 - Adds to the base food value provided by the plant.

Note: A settler can only work on 6 Food worth of crops at a time, regardless of how much a single plant may be set to produce. As such, for the ease of assigning settlers, it is not recommended to set this value higher than a total of 6 per crop (e.g., setav 331 5 for mutfruit plants and setav 331 5.5 for any other crops).

Water

getav 332 - Show the current value

setav 332 - Adds to the base water value provided by the pump or purifier.

Defense

getav 333 - Show the current value

setav 333 - Sets the defence provided (for turrets), or adds to the base defence value for guard posts/towers.

Note: These commands can be used to make a resource object produce additional resource types. For example, a pump can be made to produce food and defence, as well as water. This will produce food without a settler assigned to it, since the pump does not normally require anyone assigned to it. This can be a useful workaround where building is restricted, for example to provide food at Boston Airport. Be aware that this trick does not necessarily work with all objects. Adding a new resource to an object that isn't already a resource producer means it does not show up in the top bar. Adding power to an object that doesn't have a power connection means the power cannot be used. So power can be added to a power conduit, and this will power things connected to it according to the power value available there, but the top bar will not change.

Beds

In Console Mode, first you need to click on a bed in a settlement.

getav 334 - The returned value lets you know if a bed is sheltered ("1.00") or not ("0.00"). Sheltered beds are important to raise the happiness in a settlement.

Happiness

Enter the console command mode and click on the settlement workshop (actual object) before using these commands:

getav 00129157 - Show the current Happiness value

getav 0012722C - Show the current Bonus Happiness value. Bonus happiness is required to raise settlement Happiness from the cap without it of 80, to 100. This is provided by some crafted stores (check tooltips) and some NPCs: junkyard dogs, house cats and gorillas. Also possible from completing some settlement quests. Instead of the workshop, you can click on a specific object to get its individual Bonus Happiness value, for instance, clicking on a gorilla and typing getav 0012722C will return 20.

getav 00127238 - Show the current Happiness Target value. Your settlement happiness will gradually assume this value. Great to check how well your settlement is doing.

Modify with these commands:

modav 00129157

modav 00127238

Note: the 'modav' command will add to the existing value. Alternatively, you can use the 'setav' command to set the exact value you want.

Papyrus scripts[]

The Papyrus scripting engine contains a large number of script functions many of which have no equivalent console command. You can call these functions from within the console using the following console commands.

targetID.CallFunction or targetID.cf – Calls function on referenced target ID.

Example: cf "ObjectReference.AttachModToInventoryItem" 536c4 46d90 this will attach the mod "46d90" (heavy armor) to the base item "536c4" (metal chest piece) in the targetID's inventory. You could use this after additem 536c4 to guarantee that at least one metal chest piece in the target's inventory will be the Heavy variant.

Function: The console searches for the function on any scripts currently attached to the reference. If multiple scripts are found with the same function, you will have to clarify which script using the "Script.Function" syntax. Make sure to encapsule Script.Function in quotes "".

Parameters: These are optional, and can be added if the called function needs them. Up to 10 parameters can be added, each separated by a space. If the parameter contains a space, encapsulate it in quotes "".

CallQuestFunction or cqf – Calls a function on the specified quest.

CallGlobalFunction <"Script.Function"> or cgf <"Script.Function"> – Calls a global function.

Example: cgf "Debug.Notification" "Hello there." will display an ingame notification with the text "Hello there."

Note: Unlike CallFunction and CallQuestFunction this command requires that the function uses the "Script.Function" syntax.

Notes[]

Functions called through these commands are not executed instantly. This can affect Batch files. For example, running cf "ObjectReference.RemoveItem" 1 false 536c4 player would move the item 536c4 to the players inventory. If you then ran player.drop 536c4 1 in your batch file, telling the player to drop the item, it would not work because the game engine will execute console commands like drop before running function calls. To alleviate this, you could run the relevant function call instead: player.cf "ObjectReference.DropObject" 536c4 1 and it will be executed in the expected order.

Cheat scripts[]

On PC, place a text file (.txt) in Steam\Steamapps\Common\Fallout 4 with any or all of the below commands, ending with a semicolon (;) and a new command on each line. To run the script while in-game, open the console and type bat without the file-type extension. For example, if the file name is "test.txt", simply type bat test in-game to run the script and all of the commands will be applied instantly.

Using player.placeatme 1f8545 will spawn a chest containing every single possible weapon X legendary combination in game. Be aware that the chest spawns each weapon one at a time, making it a very time-consuming process.

Using player.placeatme 1e7dc6 will produce a chest beneath the player character's feet that has 500 of all material types in one chest.

Provides 10,000 of all crafting materials and crops

player.AddItem 001BF72D 10000; Acid

player.AddItem 001BF72E 10000; Adhesive

player.AddItem 0006907A 10000; Aluminum

player.AddItem 001BF72F 10000; Antiseptic

player.AddItem 000AEC5C 10000; Asbestos

player.AddItem 000AEC5B 10000; Ballistic Fiber

player.AddItem 000AEC5D 10000; Bone

player.AddItem 000AEC5E 10000; Ceramic

player.AddItem 0006907B 10000; Circuitry

player.AddItem 000AEC5F 10000; Cloth

player.AddItem 00106D99 10000; Concrete

player.AddItem 0006907C 10000; Copper

player.AddItem 000AEC60 10000; Cork

player.AddItem 0006907D 10000; Crystal

player.AddItem 001BF730 10000; Fertilizer

player.AddItem 00069087 10000; Fiber Optics

player.AddItem 000AEC61 10000; Fiberglass

player.AddItem 0006907E 10000; Gear

player.AddItem 00069085 10000; Glass

player.AddItem 000AEC62 10000; Gold

player.AddItem 000AEC63 10000; Lead

player.AddItem 000AEC64 10000; Leather

player.AddItem 00069086 10000; Nuclear Material

player.AddItem 001BF732 10000; Oil

player.AddItem 0006907F 10000; Plastic

player.AddItem 00106D98 10000; Rubber

player.AddItem 00069081 10000; Screw

player.AddItem 000AEC66 10000; Silver

player.AddItem 00069082 10000; Spring

player.AddItem 000731A4 10000; Steel

player.AddItem 000731A3 10000; Wood

player.AddItem 000F742E 10000; Carrot

player.AddItem 000330F8 10000; Corn

player.AddItem 000EF24D 10000; Gourd

player.AddItem 000FAFEB 10000; Melon

player.AddItem 00033102 10000; Mutfruit

player.AddItem 000E0043 10000; Razorgrain

player.AddItem 0009DCC4 10000; Tato

Provides 100 of all crafting material shipments

player.AddItem 001EC131 100

player.AddItem 001EC132 100

player.AddItem 001EC133 100

player.AddItem 001EC134 100

player.AddItem 001EC135 100

player.AddItem 001EC136 100

player.AddItem 001EC137 100

player.AddItem 001EC138 100

player.AddItem 001EC139 100

player.AddItem 001EC13A 100

player.AddItem 001EC13B 100

player.AddItem 001EC13C 100

player.AddItem 001EC13D 100

player.AddItem 001EC13E 100

player.AddItem 001EC13F 100

player.AddItem 001EC140 100

player.AddItem 001EC141 100

player.AddItem 001EC142 100

player.AddItem 001EC143 100

player.AddItem 001EC144 100

player.AddItem 001EC145 100

player.AddItem 001EC146 100

player.AddItem 001EC147 100

player.AddItem 001EC148 100

player.AddItem 001EC149 100

player.AddItem 001EC14A 100

player.AddItem 001EC14B 100

player.AddItem 001EC14C 100

player.AddItem 001EC14D 100

player.AddItem 001EC14E 100

player.AddItem 001EC14F 100

player.AddItem 001EC150 100

player.AddItem 001EC151 100

player.AddItem 001EC152 100

player.AddItem 001EC153 100

player.AddItem 001EC15A 100

player.AddItem 001EC15B 100

player.AddItem 001EC15C 100

Provides 10,000 ammo for all weapons

; Bullets

player.AddItem 0001F66B 10000; .308 Round

player.AddItem 0004CE87 10000; .38 Round

player.AddItem 0009221C 10000; .44 Round

player.AddItem 0001F66A 10000; .45 Round

player.AddItem 0001F279 10000; .50 Caliber

player.AddItem 0001F276 10000; 10mm Round

player.AddItem 0001F278 10000; 5.56 Round

player.AddItem 0001F66C 10000; 5mm Round

player.AddItem 0001F673 10000; Shotgun Shell

; Explosives

player.AddItem 000E6B2E 10000; Mini Nuke (fat man)

player.AddItem 000CABA3 10000; Missile

; Energy

player.AddItem 0018ABDF 10000; 2mm Electromagnetic Cartridge

player.AddItem 001025AA 10000; Alien Blaster Round

player.AddItem 0018ABE2 10000; Cryo Cell

player.AddItem 000C1897 10000; Fusion Cell (weapons)

player.AddItem 00075FE4 10000; Fusion Core (power armor)

player.AddItem 000DF279 10000; Gamma Round

player.AddItem 0001DBB7 10000; Plasma Cartridge

; Other

player.AddItem 000CAC78 10000; Flamer Fuel

player.AddItem 001025AE 10000; Flare

player.AddItem 000E942C 10000; Junk

player.AddItem 000FD11C 10000; Cannonball

player.AddItem 000FE269 10000; Railway Spike

; Syringes

player.AddItem 00058AE9 10000; Berserk Syringe

player.AddItem 00058AEB 10000; Bleed Out Syringe

player.AddItem 000375BB 10000; Bloatfly Larva Syringe

player.AddItem 00058AF2 10000; Endangerol Syringe

player.AddItem 00058AF4 10000; Lock Joint Syringe

player.AddItem 00058AF5 10000; Mind Cloud Syringe

player.AddItem 00058AF7 10000; Pax Syringe

player.AddItem 00058B0C 10000; Radscorpion Venom Syringe

player.AddItem 00058B0E 10000; Yellow Belly Syringe

Provides maxed S.P.E.C.I.A.L. and all perks

; S. P. E. C. I. A. L.

player.SetAV STRENGTH 10;

player.SetAV PERCEPTION 10;

player.SetAV ENDURANCE 10;

player.SetAV CHARISMA 10;

player.SetAV INTELLIGENCE 10;

player.SetAV AGILITY 10;

player.SetAV LUCK 10;

; Iron Fist

player.AddPerk 0001DAFE; 1

player.AddPerk 0001DAFF; 2

player.AddPerk 0001DB00; 3

player.AddPerk 00065E42; 4

player.AddPerk 00065E43; 5

; Big Leagues

player.AddPerk 0004A0B5; 1

player.AddPerk 000E36FC; 2

player.AddPerk 000E36FD; 3

player.AddPerk 000E36FE; 4

player.AddPerk 00065E05; 5

; Armorer

player.AddPerk 0004B254; 1

player.AddPerk 0004B255; 2

player.AddPerk 0004B256; 3

player.AddPerk 001797EA; 4

; Blacksmith

player.AddPerk 0004B253; 1

player.AddPerk 0004B26A; 2

player.AddPerk 000264D8; 3

; Heavy Gunner

player.AddPerk 0004A0D6; 1

player.AddPerk 0004A0D7; 2

player.AddPerk 0004A0D8; 3

player.AddPerk 00065E2A; 4

player.AddPerk 00065E2B; 5

; Strong Back

player.AddPerk 0004B24E; 1

player.AddPerk 00065E5B; 2

player.AddPerk 00065E5C; 3

player.AddPerk 001D2489; 4

; Steady Aim

player.AddPerk 001D2487; 1

player.AddPerk 001D2488; 2

; Basher

player.AddPerk 00065DF9; 1

player.AddPerk 00065DFA; 2

player.AddPerk 00065DFB; 3

player.AddPerk 00065DFC; 4

; Rooted

player.AddPerk 001D247F; 1

player.AddPerk 001D2480; 2

player.AddPerk 001D2482; 3

; Pain Train

player.AddPerk 0004D89B; 1

player.AddPerk 00065E3C; 2

player.AddPerk 00065E3D; 3

; Pickpocket

player.AddPerk 0004D88A; 1

player.AddPerk 000E3702; 2

player.AddPerk 000E3703; 3

player.AddPerk 001D248F; 4

; Rifleman

player.AddPerk 0004A0B6; 1

player.AddPerk 0004A0B7; 2

player.AddPerk 0004A0B8; 3

player.AddPerk 0006FA20; 4

player.AddPerk 00065E52; 5

; Awareness

player.AddPerk 000D2287; 1

; Locksmith

player.AddPerk 000523FF; 1

player.AddPerk 00052400; 2

player.AddPerk 00052401; 3

player.AddPerk 001D246A; 4

; Demolition Expert

player.AddPerk 0004C923; 1

player.AddPerk 0004C924; 2

player.AddPerk 0004C925; 3

player.AddPerk 00065E13; 4

; Night Person

player.AddPerk 0004C93B; 1

player.AddPerk 001D2495; 2

; Refractor

player.AddPerk 000CA99D; 1

player.AddPerk 000CA99E; 2

player.AddPerk 000CA99F; 3

player.AddPerk 00065E4B; 4

player.AddPerk 00065E4C; 5

; Sniper

player.AddPerk 0004C92A; 1

player.AddPerk 0004C92B; 2

player.AddPerk 0004C92C; 3

; Penetrator

player.AddPerk 00024AFF; 1

player.AddPerk 001D2477; 2

; Concentrated Fire

player.AddPerk 0004D890; 1

player.AddPerk 001D2459; 2

player.AddPerk 001D245A; 3

; Toughness

player.AddPerk 0004A0AB; 1

player.AddPerk 0004A0AE; 2

player.AddPerk 0004A0AF; 3

player.AddPerk 00065E5D; 4

player.AddPerk 00065E5E; 5

; Lead Belly

player.AddPerk 0004A0B9; 1

player.AddPerk 00024B00; 2

player.AddPerk 00024B01; 3

; Lifegiver

player.AddPerk 0004A0CF; 1

player.AddPerk 001D2465; 2

player.AddPerk 001D2467; 3

; Chem Resistant

player.AddPerk 0004A0D5; 1

player.AddPerk 00065E0C; 2

; Rad Resistant

player.AddPerk 001D2479; 1

player.AddPerk 001D247A; 2

player.AddPerk 001D247B; 3

; Adamantium Skeleton

player.AddPerk 0004C92D; 1

player.AddPerk 00024AFD; 2

player.AddPerk 00024AFE; 3

; Cannibal

player.AddPerk 0004B259; 1

player.AddPerk 001D1A62; 2

player.AddPerk 001D1A63; 3

; Ghoulish

player.AddPerk 0004D89E; 1

player.AddPerk 00065E22; 2

player.AddPerk 00065E23; 3

; Solar Powered

player.AddPerk 0004D8A7; 1

player.AddPerk 001D2484; 2

player.AddPerk 001D2485; 3

; Cap Collector

player.AddPerk 001D2456; 1

player.AddPerk 000D75E2; 2

player.AddPerk 001D2457; 3

; Lone Wanderer

player.AddPerk 001D246B; 1

player.AddPerk 001D246D; 2

player.AddPerk 001D246E; 3

; Attack Dog

player.AddPerk 0004B26D; 1

player.AddPerk 001D244D; 2

player.AddPerk 001D244E; 3

; Animal Friend

player.AddPerk 0001E67F; 1

player.AddPerk 0004A0D9; 2

player.AddPerk 001D2450; 3

; Local Leader

player.AddPerk 0004D88D; 1

player.AddPerk 001D2468; 2

; Inspirational

player.AddPerk 001D2461; 1

player.AddPerk 001D2462; 2

player.AddPerk 001D2463; 3

; Wasteland Whisperer

player.AddPerk 001D248A; 1

player.AddPerk 001D248B; 2

player.AddPerk 001D248C; 3

; Intimidation

player.AddPerk 001D02B5; 1

player.AddPerk 001D02B6; 2

player.AddPerk 001D02B7; 3

; V.A.N.S.

player.AddPerk 000207D1; 1

; Medic

player.AddPerk 0004C926; 1

player.AddPerk 0006FA1C; 2

player.AddPerk 0006FA1D; 3

player.AddPerk 00065E35; 4

; Gun Nut

player.AddPerk 0004A0DA; 1

player.AddPerk 0004A0DB; 2

player.AddPerk 0004A0DC; 3

player.AddPerk 0016578E; 4

; Hacker

player.AddPerk 00052403; 1

player.AddPerk 00052404; 2

player.AddPerk 00052405; 3

player.AddPerk 001D245D; 4

; Scrapper

player.AddPerk 00065E65; 1

player.AddPerk 001D2483; 2

; Science!

player.AddPerk 000264D9; 1

player.AddPerk 000264DA; 2

player.AddPerk 000264DB; 3

player.AddPerk 0016578F; 4

; Chemist

player.AddPerk 000E36FF; 1

player.AddPerk 000E3700; 2

player.AddPerk 000E3701; 3

player.AddPerk 001D2458; 4

; Robotics Expert

player.AddPerk 0004D889; 1

player.AddPerk 00065E64; 2

player.AddPerk 001ACF96; 3

; Nuclear Physicist

player.AddPerk 001D246F; 1

player.AddPerk 001D2470; 2

player.AddPerk 001D2471; 3

; Nerd Rage!

player.AddPerk 0004D886; 1

player.AddPerk 00065E37; 2

player.AddPerk 00065E38; 3

; Gunslinger

player.AddPerk 0004A09F; 1

player.AddPerk 0004A0A9; 2

player.AddPerk 0004A0AA; 3

player.AddPerk 0006FA1E; 4

player.AddPerk 00065E24; 5

; Commando

player.AddPerk 0004A0C5; 1

player.AddPerk 0004A0C6; 2

player.AddPerk 0004A0C7; 3

player.AddPerk 0006FA24; 4

player.AddPerk 00065E0D; 5

; Sneak

player.AddPerk 0004C935; 1

player.AddPerk 000B9882; 2

player.AddPerk 000B9883; 3

player.AddPerk 000B9884; 4

player.AddPerk 000B9881; 5

; Mister Sandman

player.AddPerk 0004B258; 1

player.AddPerk 001D2490; 2

player.AddPerk 001D2491; 3

; Moving Target

player.AddPerk 0004DDEE; 1

player.AddPerk 001D2492; 2

player.AddPerk 001E0791; 3

; Ninja

player.AddPerk 0004D8A6; 1

player.AddPerk 000E3704; 2

player.AddPerk 000E3705; 3

; Quick Hands

player.AddPerk 000221FC; 1

player.AddPerk 001D2478; 2

; Blitz

player.AddPerk 001D2451; 1

player.AddPerk 001D2452; 2

; Gun Fu

player.AddPerk 0004D881; 1

player.AddPerk 001D244F; 2

player.AddPerk 001D245C; 3

; Fortune Finder

player.AddPerk 0004C942; 1

player.AddPerk 001ACF98; 2

player.AddPerk 001ACF99; 3

player.AddPerk 00215CD4; 4

; Scrounger

player.AddPerk 0004A0B0; 1

player.AddPerk 001ACF9A; 2

player.AddPerk 001ACF9B; 3

player.AddPerk 001EB99C; 4

; Bloody Mess

player.AddPerk 0004A0BB; 1

player.AddPerk 001D2453; 2

player.AddPerk 001D2454; 3

player.AddPerk 001F418E; 4

; Mysterious Stranger

player.AddPerk 0004C929; 1

player.AddPerk 001D2493; 2

player.AddPerk 001D2494; 3

; Idiot Savant

player.AddPerk 001D245E; 1

player.AddPerk 001D245F; 2

player.AddPerk 001D2460; 3

; Better Criticals

player.AddPerk 0004D87A; 1

player.AddPerk 00065E03; 2

player.AddPerk 00065E04; 3

; Critical Banker

player.AddPerk 0004C91F; 1

player.AddPerk 0004C920; 2

player.AddPerk 0004C921; 3

; Grim Reaper's Sprint

player.AddPerk 0004D8A2; 1

player.AddPerk 00065E3E; 2

player.AddPerk 00065E3F; 3

; Four Leaf Clover

player.AddPerk 0004D895; 1

player.AddPerk 00065E20; 2

player.AddPerk 00065E21; 3

player.AddPerk 001D245B; 4

; Ricochet

player.AddPerk 001D247C; 1

player.AddPerk 001D247D; 2

player.AddPerk 001D247E; 3

; The following four perks are different depending on your character's gender.

; Remove the ";" in front of the relevant "player.AddPerk" lines only.

;

; Male character

;

; Aquaboy

; player.AddPerk 000E36F9; 1

; player.AddPerk 001D248D; 2

; Lady Killer

; player.AddPerk 00019AA3; 1

; player.AddPerk 00065E33; 2

; player.AddPerk 00065E34; 3

; Party Boy

; player.AddPerk 0004D887; 1

; player.AddPerk 001D2473; 2

; player.AddPerk 001D2474; 3

; Action Boy

; player.AddPerk 0004D869; 1

; player.AddPerk 00065DF5; 2

;

; female character

;

; Aquagirl

; player.AddPerk 000E9453; 1

; player.AddPerk 001D248E; 2

; Black Widow

; player.AddPerk 0004A0D4; 1

; player.AddPerk 00065E31; 2

; player.AddPerk 00065E32; 3

; Party Girl

; player.AddPerk 0004D888; 1

; player.AddPerk 001D2475; 2

; player.AddPerk 001D2476; 3

; Action Girl

; player.AddPerk 0004D872; 1

; player.AddPerk 00065DF6; 2

Provides all collectible magazines

(Spawns items under feet. Stand in large open area!)

; Astoundingly Awesome Tales

player.PlaceAtMe 0016969A

player.PlaceAtMe 0016969B

player.PlaceAtMe 0016969C

player.PlaceAtMe 0016969D

player.PlaceAtMe 0016969E

player.PlaceAtMe 0016969F

player.PlaceAtMe 001696A0

player.PlaceAtMe 001696A1

player.PlaceAtMe 001696A2

player.PlaceAtMe 001696A3

player.PlaceAtMe 001696A4

player.PlaceAtMe 001696A5

player.PlaceAtMe 001696A6

player.PlaceAtMe 001696A7

; Covert Operations Manual

player.PlaceAtMe 0008E737

player.PlaceAtMe 0008E738

player.PlaceAtMe 0008E739

player.PlaceAtMe 0008E73A

player.PlaceAtMe 0008E73B

player.PlaceAtMe 0008E73C

player.PlaceAtMe 0008E73D

player.PlaceAtMe 0008E73E

player.PlaceAtMe 0008E73F

player.PlaceAtMe 0008E740

; Grognak the Barbarian

player.PlaceAtMe 0008E741

player.PlaceAtMe 0008E742

player.PlaceAtMe 0008E743

player.PlaceAtMe 0008E744

player.PlaceAtMe 0008E745

player.PlaceAtMe 0008E746

player.PlaceAtMe 0008E747

player.PlaceAtMe 0008E748

player.PlaceAtMe 0008E749

player.PlaceAtMe 0008E74A

; Guns and Bullets

player.PlaceAtMe 00092A83

player.PlaceAtMe 00092A87

player.PlaceAtMe 00092A88

player.PlaceAtMe 00092A89

player.PlaceAtMe 00092A8A

player.PlaceAtMe 00092A8B

player.PlaceAtMe 00092A8C

player.PlaceAtMe 00092A8D

player.PlaceAtMe 00092A8E

player.PlaceAtMe 00092A8F

; Live & Love

player.PlaceAtMe 00184DA7

player.PlaceAtMe 00184DB9

player.PlaceAtMe 00184DC6

player.PlaceAtMe 00185CC2

player.PlaceAtMe 00185CCD

player.PlaceAtMe 001C2E24

player.PlaceAtMe 001C2E26

player.PlaceAtMe 001C2E28

player.PlaceAtMe 001D1CD6

; Massachusetts Surgical Journal

player.PlaceAtMe 0008E74B

player.PlaceAtMe 0008E74C

player.PlaceAtMe 0008E74D

player.PlaceAtMe 0008E74E

player.PlaceAtMe 0008E74F

player.PlaceAtMe 0008E750

player.PlaceAtMe 0008E751

player.PlaceAtMe 001D1F53

player.PlaceAtMe 001D1F55

; Tales of a Junktown Jerky Vendor

player.PlaceAtMe 00092A63

player.PlaceAtMe 00092A64

player.PlaceAtMe 00092A65

player.PlaceAtMe 00092A66

player.PlaceAtMe 00092A67

player.PlaceAtMe 00092A68

player.PlaceAtMe 00092A69

player.PlaceAtMe 00092A6A

; Tesla Science Magazine

player.PlaceAtMe 00092A78

player.PlaceAtMe 00092A79

player.PlaceAtMe 00092A7A

player.PlaceAtMe 00092A7B

player.PlaceAtMe 00092A7C

player.PlaceAtMe 00092A7D

player.PlaceAtMe 00092A7E

player.PlaceAtMe 00092A7F

player.PlaceAtMe 00092A80

; Tumblers Today

player.PlaceAtMe 00092A6D

player.PlaceAtMe 00092A6F

player.PlaceAtMe 00092A70

player.PlaceAtMe 00092A71

player.PlaceAtMe 00092A72

; Unstoppables

player.PlaceAtMe 00132979

player.PlaceAtMe 00135F03

player.PlaceAtMe 00135F04

player.PlaceAtMe 00135F05

player.PlaceAtMe 00135F06

player.PlaceAtMe 00135F07

; Wasteland Survival Guide

player.PlaceAtMe 0008E75E

player.PlaceAtMe 00135F0A

player.PlaceAtMe 00135F0D

player.PlaceAtMe 00135F0E

player.PlaceAtMe 00185CBA

player.PlaceAtMe 00185CBD

player.PlaceAtMe 00185CC4

player.PlaceAtMe 00185CCA

player.PlaceAtMe 00185CD8

; Hot Rodder

player.PlaceAtMe 00180A24

player.PlaceAtMe 00185CBF

player.PlaceAtMe 00185CD1

; La Coiffe

player.PlaceAtMe 0009473E

player.PlaceAtMe 001C63ED

; Picket Fences

player.PlaceAtMe 00180A36

player.PlaceAtMe 00184D8B

player.PlaceAtMe 00184DB7

player.PlaceAtMe 00185CDD

player.PlaceAtMe 00185CEE

; RobCo Fun

player.PlaceAtMe 00184DA1

player.PlaceAtMe 00184DB2

player.PlaceAtMe 00184DC4

player.PlaceAtMe 001C1418

; Taboo Tattoos

player.PlaceAtMe 00180A2A

player.PlaceAtMe 00184D9B

player.PlaceAtMe 00184DA5

player.PlaceAtMe 00184DC0

player.PlaceAtMe 00185CE2

; Total Hack

player.PlaceAtMe 00094734

player.PlaceAtMe 00094735

player.PlaceAtMe 00094736

; You're SPECIAL!

player.PlaceAtMe 001A62D4

Provides all collectable bobbleheads in the game.

(Bobbleheads spawn under your feet.)

player.PlaceAtMe 00178B51

player.PlaceAtMe 00178B52

player.PlaceAtMe 00178B53

player.PlaceAtMe 00178B54

player.PlaceAtMe 00178B55

player.PlaceAtMe 00178B56

player.PlaceAtMe 00178B57

player.PlaceAtMe 00178B58

player.PlaceAtMe 00178B59

player.PlaceAtMe 00178B5A

player.PlaceAtMe 00178B5B

player.PlaceAtMe 00178B5C

player.PlaceAtMe 00178B5D

player.PlaceAtMe 00178B5E

player.PlaceAtMe 00178B5F

player.PlaceAtMe 00178B60

player.PlaceAtMe 00178B61

player.PlaceAtMe 00178B62

player.PlaceAtMe 00178B63

player.PlaceAtMe 00178B64

Extreme boost to base stats.

[Semi-God Mode without tgm, sets player to level 50, adds extreme amount of carry weight] THIS IS PERMANENT

player.setlevel 50

player.setav strength 999

player.setav perception 999

player.setav endurance 999

player.setav charisma 999

player.setav intelligence 999

player.setav agility 999

player.setav luck 999

player.modav actionpoints 10000000000 ; The modification of APs may prevent usage of Jet-Pack mod for Power Armor

player.modav carryweight 10000000000

player.setav health 9999999 ; The modification of health may cause systematic death of character while gaining a level

player.setav healrate 9999999

player.setav radresistexposure 9999999

player.setav radresistingestion 9999999

player.setav damageresist 9999999

player.setav energyresist 9999999

player.setav fireresist 9999999

player.setav poisonresist 9999999

player.setav unarmeddamage 9999999

Creates an Invincible NPC THIS IS PERMANENT

(Select an NPC in console then use the bat command [Works with Companions])

setessential 1

setav strength 999

setav perception 999

setav endurance 999

setav charisma 999

setav intelligence 999

setav agility 999

setav luck 999

modav actionpoints 10000000000

modav carryweight 10000000000

setav health 9999999

setav healrate 9999999

setav radresistexposure 9999999

setav radresistingestion 9999999

setav damageresist 9999999

setav energyresist 9999999

setav fireresist 9999999

setav poisonresist 9999999

setav unarmeddamage 9999999

Adds an extreme amount of caps (You'll never spend it all)

[Console limits how much you can add per command, this should solve that issue]

[Amount given is computed modulo 65536 so max per addition is 65535]

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

player.additem f 65535

Provides 25 of most Junk Items you can place with OCDecorator

# A

player.additem 00059A71 25; Abraxo Cleaner

player.additem 001C9E96 25; Abraxo Cleaner Industrial Grade

player.additem 0004D1F5 25; Adjustable Wrench

player.additem 00059B27 25; Alarm Clock

player.additem 0001F908 25; Aluminum Can

player.additem 00176054 25; Aluminum Canister

player.additem 000FCE33 25; Aluminum Oil Can

player.additem 0016D8CA 25; Aluminum Tray

player.additem 001BEAEE 25; Amontillado Bottle

player.additem 0014DD36 25; Anchorage Veteran's Flag

player.additem 00060E73 25; Anti Freeze Bottle

player.additem 0001D975 25; Antique Globe

player.additem 0014DDFC 25; Antique Pocket Watch

player.additem 00140B2F 25; Antique Table Knife

player.additem 0014DE00 25; Antique Silver Locket

player.additem 00166B2C 25; Applicator

player.additem 0008E370 25; Ashtray

# B

player.additem 0009B4BA 25; Baby Bottle

player.additem 00059A75 25; Baby Rattle

player.additem 00098148 25; Bag of Cement

player.additem 0005A0D9 25; Bag of Fertilizer

player.additem 0004D1F3 25; Ball-Peen Hammer

player.additem 000C9AD7 25; Bandage Scissors

player.additem 00059A76 25; Baseball

player.additem 00059A78 25; Baseball Base

player.additem 00059A77 25; Baseball Glove

player.additem 000DF264 25; Basketball

player.additem 0001F92F 25; Battered Clipboard

player.additem 00059B17 25; Beaker

player.additem 000EC8B6 25; Beaker Stand

player.additem 000211DD 25; Beer Bottle

player.additem 00154AD3 25; Biometric Scanner

player.additem 001A0B13 25; Blacksmith Hammer

player.additem 0006B165 25; Blast Radius Board Game

player.additem 0002C59E 25; Bloatfly Gland

player.additem 00028A63 25; Blood Sac

player.additem 00028668 25; Bloodbug Proboscis

player.additem 0011DA0F 25; Blowtorch

player.additem 0001D95A 25; Blue Paint

player.additem 0003F8C0 25; Blue Table Lamp

player.additem 000C9ADE 25; Bone Cutter

player.additem 00059B40 25; Bonesaw

player.additem 0001A4B9 25; Boston Bugle

player.additem 000DEDD9 25; Bourbon

player.additem 000DEDDF 25; Bourbon Bottle

player.additem 00140B1A 25; Bowl

player.additem 000DF265 25; Bowling Ball

player.additem 000DF266 25; Bowling Pin

player.additem 00159F0D 25; Box of San Francisco Sunlights

player.additem 00059B0C 25; Brahmin Skull

player.additem 00046A86 25; Bread Box

player.additem 00188C9A 25; Broken Femur

player.additem 0007830A 25; Broken Lamp

player.additem 000342BA 25; Broken Light Bulb

player.additem 00188C9B 25; Broken Tibia

player.additem 0005238F 25; Broom

player.additem 000DF222 25; Brown Bottle

player.additem 000EC8B8 25; Bunsen Burner

player.additem 000DF24D 25; Burgundy Bottle

player.additem 001956A0 25; Burnt Fashion Magazine

player.additem 00132977 25; Burnt Grognak Comic

player.additem 0019569F 25; Burnt Lifestyle Magazine

player.additem 00132974 25; Burnt Manta-Man Comic

player.additem 0019569E 25; Burnt Trade Magazine

player.additem 00132979 25; Burnt Unstoppables Comic

# C

player.additem 00059A82 25; Cafeteria Tray

player.additem 0001A333 25; Cake Pan

player.additem 00059A83 25; Camera

player.additem 0001F909 25; Can

player.additem 00188CA3 25; Capless Skull

player.additem 001C88E7 25; Carlisle Typewriter

player.additem 00101CB9 25; Cat Bowl

player.additem 00166B2D 25; Cauterizer

player.additem 00023C32 25; Ceramic Bowl

player.additem 00140D98 25; Chalk

player.additem 0014DD34 25; Championship Bowling Ball

player.additem 0014DD32 25; Championship Bowling Pin

player.additem 00176052 25; Chemistry Jar

player.additem 00059AB4 25; Chessboard

player.additem 0008E36F 25; Cigar

player.additem 0005821E 25; Cigar Box

player.additem 00059AB5 25; Cigarette

player.additem 0005821C 25; Cigarette Carton

player.additem 0014DD40 25; Classroom Globe

player.additem 001A0B14 25; Claw Hammer

player.additem 00140B31 25; Clean Bowl

player.additem 000E376A 25; Clean Broom

player.additem 0001A32F 25; Clean Cake Pan

player.additem 00171947 25; Clean Coffee Cup

player.additem 00020191 25; Clean Coffee Tin

player.additem 000E3772 25; Clean Dog Bowl

player.additem 00140B24 25; Clean Drinking Glass

player.additem 001A7DA5 25; Clean Globe

player.additem 00020184 25; Clean Pepper Mill

player.additem 0015CDF6 25; Clean Red Plate

player.additem 00020183 25; Clean Salt Shaker

player.additem 00020196 25; Clean Tea Kettle

player.additem 000BA2FD 25; Clean Umbrella

player.additem 000BA3F8 25; Clean Umbrella Stand

player.additem 0015CDF5 25; Clean White Plate

player.additem 001BE890 25; Clothes Hanger

player.additem 00059ADE 25; Clothing Iron

player.additem 000211C4 25; Coffee Cup

player.additem 000211CC 25; Coffee Pot

player.additem 0011DA11 25; Collander

player.additem 000E3764 25; Collectible Baseball

player.additem 0014DDFB 25; Colonial Vase

player.additem 00020194 25; Coffee Tin

player.additem 0004D1F6 25; Combination Wrench

player.additem 00060EC8 25; Comfy Pillow

player.additem 000E1FF7 25; Connecting Rod

player.additem 00061FA7 25; Cooking Oil

player.additem 00059AEC 25; Cooking Pan

player.additem 00059ABA 25; Cooking Pot

player.additem 000C437F 25; Coolant

player.additem 000E1FF0 25; Coolant Cap

player.additem 00100E19 25; Copper Bar

player.additem 00060EC0 25; Cotton Yarn

player.additem 0003D3A8 25; Covered Sauce Pan

player.additem 00023C34 25; Cracked Bowl

player.additem 0014F6AC 25; Cracked Deathclaw Egg

player.additem 00023C38 25; Cracked Glass Bowl

player.additem 00060E82 25; Crystal Liquor Decanter

player.additem 00059ABC 25; Cutting Board

player.additem 000657FB 25; Cutting Fluid

# D

player.additem 0014DDF7 25; Dawnshire Vase

player.additem 00034604 25; Deathclaw Hide

player.additem 0002EF67 25; Deathclaw Hand

player.additem 0002D9AC 25; Deflated Kickball

player.additem 0014DD23 25; Derby-Winning Toy Car

player.additem 0001F905 25; Desk Fan

player.additem 001A89A2 25; Desktop Picture Frame

player.additem 00060E93 25; Dinner Fork

player.additem 00060E90 25; Dinner Plate

player.additem 0008E371 25; Dirty Ashtray

player.additem 000A4920 25; Dishrag

player.additem 00059A7E 25; Dog Bowl

player.additem 00060EBF 25; Dog Tags

player.additem 00140B22 25; Drinking Glass

player.additem 0004D1F2 25; Duct Tape

# E

player.additem 0013FF44 25; Ear Examiner

player.additem 0006C5AE 25; Economy Wonderglue

player.additem 0014242A 25; Empty Blood Pack

player.additem 00028A64 25; Empty Blood Sac

player.additem 0016D8C9 25; Empty Can

player.additem 000C4380 25; Empty Coolant

player.additem 00061AFE 25; Empty Floral Barrel Vase

player.additem 00061AFD 25; Empty Floral Bud Vase

player.additem 00061AF3 25; Empty Floral Flared Vase

player.additem 00061AF0 25; Empty Floral Rounded Vase

player.additem 00061AFB 25; Empty Floral Vaulted Vase

player.additem 0003B55B 25; Empty Milk Bottle

player.additem 00059B3A 25; Empty Paint Can

player.additem 00061ABC 25; Empty Teal Barrel Vase

player.additem 00061ABB 25; Empty Teal Bud Vase

player.additem 00061AB5 25; Empty Teal Flared Vase

player.additem 00061AB1 25; Empty Teal Rounded Vase

player.additem 00061AB6 25; Empty Teal Vaulted Vase

player.additem 00061AE1 25; Empty Willow Barrel Vase

player.additem 00061AE0 25; Empty Willow Bud Vase

player.additem 00061ADE 25; Empty Willow Flared Vase

player.additem 00061AD0 25; Empty Willow Rounded Vase

player.additem 00061ADF 25; Empty Willow Vaulted Vase

player.additem 0006D140 25; Enamel Bucket

player.additem 000E7E71 25; Enhanced Targeting Card

player.additem 0001F8F9 25; Extinguisher

# F

player.additem 00060ECD 25; Fancy Hairbrush

player.additem 00196AB9 25; Feather Duster

player.additem 00188C99 25; Femur

player.additem 00059B36 25; Fishing Rod

player.additem 000EC8AD 25; Flask

player.additem 0013A3E0 25; Flight Data Recorder

player.additem 00058224 25; Flip Lighter

player.additem 000AC8E3 25; Floral Barrel Vase

player.additem 000AC8E1 25; Floral Bud Vase

player.additem 000AC8D9 25; Floral Flared Vase

player.additem 000AC8CF 25; Floral Rounded Vase

player.additem 000AC8E0 25; Floral Vaulted Vase

player.additem 00140AF0 25; Folder

player.additem 00140B29 25; Fork

player.additem 0003D3A5 25; Frying Pan

player.additem 001C7F2B 25; Fumigus Blowtorch

player.additem 00059ACC 25; Fuse

# G

player.additem 00059B33 25; Gas Canister

player.additem 000E1FF9 25; Gear

player.additem 00163A12 25; Giddyup Buttercup

player.additem 00163A15 25; Giddyup Buttercup Back Leg

player.additem 00163A16 25; Giddyup Buttercup Body

player.additem 00163A14 25; Giddyup Buttercup Front Leg

player.additem 00163A13 25; Giddyup Buttercup Head

player.additem 00031AAF 25; Giddyup Buttercup Toy Parts

player.additem 0005E1B1 25; Glass Barrel Red Vase

player.additem 0005E1B6 25; Glass Barrel Teal Vase

player.additem 000488B8 25; Glass Barrel Vase

player.additem 00023C36 25; Glass Bowl

player.additem 0005E1B0 25; Glass Bud Red Vase

player.additem 0005E1B5 25; Glass Bud Teal Vase

player.additem 000488BC 25; Glass Bud Vase

player.additem 0005E1AE 25; Glass Flared Red Vase

player.additem 0005E1B3 25; Glass Flared Teal Vase

player.additem 000488B9 25; Glass Flared Vase

player.additem 00059AD1 25; Glass Pitcher

player.additem 0005E1AD 25; Glass Rounded Red Vase

player.additem 0005E1B2 25; Glass Rounded Teal Vase

player.additem 000488CC 25; Glass Rounded Vase

player.additem 0005E1AF 25; Glass Vaulted Red Vase

player.additem 0005E1B4 25; Glass Vaulted Teal Vase

player.additem 000488BA 25; Glass Vaulted Vase

player.additem 001A7DA6 25; Globe

player.additem 00100E1E 25; Gold Bar

player.additem 00060E88 25; Gold Plated Flip Lighter

player.additem 00060E7C 25; Gold Watch

player.additem 00076050 25; Graduated Cylinder

player.additem 0011EA9E 25; Gwinnett Ale Bottle

player.additem 0011EA9B 25; Gwinnett Brew Bottle

player.additem 0011EA9C 25; Gwinnett Lager Bottle

player.additem 0011EA9D 25; Gwinnett Pale Ale Bottle

player.additem 0011EAA0 25; Gwinnett Pilsner Bottle

player.additem 0011EA9F 25; Gwinnett Stout Bottle

# H

player.additem 00173F01 25; Hack Saw

player.additem 00060ECC 25; Hairbrush

player.additem 000E69AF 25; HalluciGen Gas Canister

player.additem 001A4AB0 25; Hammer

player.additem 00059B3F 25; Handcuffs

player.additem 001AB88D 25; High-Powered Magnet

player.additem 001C61C3 25; High-Powered Microscope

player.additem 000AF88F 25; Hoe

player.additem 0001A4BA 25; Home Plate

player.additem 00059ADB 25; Hot Plate

player.additem 0007E941 25; Hubcap

player.additem 00188CA0 25; Human Jaw

# I

player.additem 00028A62 25; Ichor Sac

player.additem 001AB5EE 25; Industrial Oil Canister

player.additem 00166B2E 25; Injector

player.additem 00142428 25; IV Bag

# J

player.additem 00147B03 25; Jangles the Moon Monkey

player.additem 00188B3E 25; Jawless Brahmin Skull

# K

player.additem 000822D3 25; Kickball

player.additem 000AF8EF 25; Kitchen Scale

# L

player.additem 0017604F 25; Lab Bottle

player.additem 00059B11 25; Ladle

player.additem 00096A21 25; Lantern

player.additem 001A899B 25; Large Baby Bottle

player.additem 00176053 25; Large Beaker

player.additem 000488DA 25; Large Dinner Plate

player.additem 000488DC 25; Large Plate

player.additem 000488DB 25; Large Serving Plate

player.additem 000FCDC8 25; Late Edition Newspaper

player.additem 000DF267 25; League Bowling Pin

player.additem 000347E9 25; Left Arm Bones

player.additem 000347EB 25; Left Foot Bones

player.additem 000347E3 25; Left Hand Bones

player.additem 000347E5 25; Left Leg Bones

player.additem 00141DF2 25; Life Preserver

player.additem 0005A0D3 25; Light Bulb

player.additem 0008E36E 25; Lit Cigar

player.additem 0008E36D 25; Lit Cigarette

player.additem 00159F09 25; Lit Stogie

player.additem 000DF221 25; Liquor Bottle

player.additem 001C7F1B 25; Luxobrew Coffee Pot

# M

player.additem 0011DA13 25; Magnifying Glass

player.additem 001AAD69 25; Makeshift Battery

player.additem 001A0B12 25; Masonry Hammer

player.additem 00060EA2 25; Medical Liquid Nitrogen Dispenser

player.additem 00059A80 25; Metal Bucket

player.additem 00059AEB 25; Microscope

player.additem 00060E77 25; Military Ammo Bag

player.additem 00154AD2 25; Military-Grade Circuit Board

player.additem 00060E78 25; Military Grade Duct Tape

player.additem 0017A778 25; MiniNuke Beryllium Cap

player.additem 0017A776 25; MiniNuke Detonator Shell

player.additem 0017A772 25; MiniNuke Hemisphere Core

player.additem 0017A774 25; MiniNuke Stabilizer Fins

player.additem 00034603 25; Mole Rat Teeth

player.additem 00059AEE 25; Mop

player.additem 000B91FF 25; Mr. Handy Fuel

# N

player.additem 0015E8F7 25; New Toy Truck

player.additem 000FCE2F 25; New Toy Car

player.additem 0004835A 25; Nuka Cola Bottle

player.additem 000AC91B 25; New Floral Barrel Vase

player.additem 000AC917 25; New Floral Bud Vase

player.additem 000AC8EE 25; New Floral Flared Vase

player.additem 000AC8EA 25; New Floral Rounded Vase

player.additem 000AC914 25; New Floral Vaulted Vase

player.additem 000AC918 25; New Teal Barrel Vase

player.additem 000AC915 25; New Teal Bud Vase

player.additem 000AC8EC 25; New Teal Flared Vase

player.additem 000AC8E6 25; New Teal Rounded Vase

player.additem 000AC909 25; New Teal Vaulted Vase

player.additem 000AC91A 25; New Willow Barrel Vase

player.additem 000AC916 25; New Willow Bud Vase

player.additem 000AC8ED 25; New Willow Flared Vase

player.additem 000AC8E8 25; New Willow Rounded Vase

player.additem 000AC913 25; New Willow Vaulted Vase

# O

player.additem 00192D5D 25; Office Desk Fan

player.additem 001C7F23 25; Oil Can

player.additem 001AB5ED 25; Oil Canister

player.additem 00060E7B 25; Oven Mitt

# P

player.additem 0005821A 25; Pack of Cigarettes

player.additem 001C7F1F 25; Pack of Duct Tape

player.additem 00059B3B 25; Paint Can

player.additem 00060ECF 25; Paintbrush

player.additem 00188C9D 25; Pelvis Bones

player.additem 00140D99 25; Pen

player.additem 00059AF8 25; Pencil

player.additem 00020189 25; Pepper Mill

player.additem 0014DE02 25; Picture Frame

player.additem 0002CC42 25; Piezonucleic Liner

player.additem 0011EB44 25; Pint Glass

player.additem 00060ED9 25; Plastic Bowl

player.additem 00059ACB 25; Plastic Fork

player.additem 00060E94 25; Plastic Knife

player.additem 00059AFA 25; Plastic Plate

player.additem 000A8AB1 25; Plastic Pumpkin

player.additem 00059B10 25; Plastic Spoon

player.additem 00140B27 25; Plate

player.additem 00059AFB 25; Plunger

player.additem 00091FDE 25; Power Relay Coil

player.additem 00078309 25; Pre-War Lamp

player.additem 00059B02 25; Pre-War Money

player.additem 000E3770 25; Preserved Cigarette Pack

player.additem 00190AE4 25; Pristine Deathclaw Egg

player.additem 001C7F28 25; ProSnap Camera

player.additem 0014DDFA 25; Prototype Biometric Scanner

# R

player.additem 00059AFF 25; Rack

player.additem 000628ED 25; Radscorpion Stinger

player.additem 00060ED8 25; Rat Poison

player.additem 0013FF87 25; Recorder

player.additem 00165327 25; Red Plate

player.additem 0014DD48 25; Reporter's Camera

player.additem 0014DDBD 25; Reporter's Pencil

player.additem 00059B16 25; Research Test Tube

player.additem 000F15BF 25; Restored Desk Fan

player.additem 00188C98 25; Rib Cage

player.additem 000347E7 25; Rib Cage and Pelvis

player.additem 000347E6 25; Rib Cage and Spine

player.additem 000347E8 25; Right Arm Bones

player.additem 000347EA 25; Right Foot Bones

player.additem 000347E2 25; Right Hand Bones

player.additem 000347E4 25; Right Leg Bones

player.additem 000EC8B3 25; Ring Stand

player.additem 000286F5 25; Rolled Boston Bugle

player.additem 0014A138 25; Rum Bottle

player.additem 0016D041 25; Ruptured HalluciGen Gas Canister

# S

player.additem 0002018A 25; Salt Shaker

player.additem 0019269B 25; Saucer

player.additem 0003D3A6 25; Sauce Pan

player.additem 0003D3A7 25; Sauce Pan Lid

player.additem 00173F02 25; Saw

player.additem 00059B43 25; Scalpel

player.additem 00059B44 25; Scissors

player.additem 0004D1F4 25; Screwdriver

player.additem 00140D84 25; Sealed Boston Bugle

player.additem 000E3784 25; Sealed Wonderglue

player.additem 00166B31 25; Sensor

player.additem 001ACC8E 25; Sensor Module

player.additem 0003F8C2 25; Shadeless Lamp

player.additem 0007830B 25; Shadeless Table Lamp

player.additem 00090E5E 25; Shopping Basket

player.additem 00059B0A 25; Shot Glass

player.additem 000822CB 25; Shovel

player.additem 00060EDB 25; Silver Bowl

player.additem 00060E8B 25; Silver Fork

player.additem 0014DDFF 25; Silver Hairbrush

player.additem 00059B34 25; Silver Locket

player.additem 00060E91 25; Silver Plate

player.additem 00060E7D 25; Silver Pocket Watch

player.additem 00060E8D 25; Silver Table Knife

player.additem 00060E95 25; Silver Table Spoon

player.additem 000347E1 25; Skull

player.additem 00188CA2 25; Skull Cap Bone

player.additem 00188C9F 25; Skull Eye Socket

player.additem 00188C9E 25; Skull Faceplate

player.additem 00188CA1 25; Skull Fragment

player.additem 001A89A0 25; Small Baby Bottle

player.additem 0003D3AB 25; Small Covered Sauce Pan

player.additem 000488DD 25; Small Dinner Plate

player.additem 001A89A3 25; Small Picture Frame

player.additem 000488DF 25; Small Plate

player.additem 0003D3A9 25; Small Sauce Pan

player.additem 0003D3AA 25; Small Sauce Pan Lid

player.additem 000488DE 25; Small Serving Plate

player.additem 0019945F 25; Soap

player.additem 00166B32 25; Spanner

player.additem 00059B0F 25; Spatula

player.additem 000347ED 25; Spine

player.additem 00059A7A 25; Stew Pot

player.additem 00159F0A 25; Stogie

player.additem 00060EC7 25; Straw Pillow

player.additem 001C7F31 25; Suprathaw Antifreeze

player.additem 000C9ADA 25; Surgical Scalpel

player.additem 00059AD8 25; Surgical Tray

player.additem 000CFF74 25; Synth Component

# T

player.additem 00059AE1 25; Table Knife

player.additem 00060E96 25; Table Spoon

player.additem 001A8E0B 25; Tabletop Picture Frame

player.additem 001A0B11 25; Tack Hammer

player.additem 000EC8AB 25; Tall Flask

player.additem 00020199 25; Tea Kettle

player.additem 00192699 25; Teacup

player.additem 000AC8CD 25; Teal Barrel Vase

player.additem 000AC8CC 25; Teal Bud Vase

player.additem 000AC8C8 25; Teal Flared Vase

player.additem 000AC8C6 25; Teal Rounded Vase

player.additem 000AC8CA 25; Teal Vaulted Vase

player.additem 00192697 25; Teapot

player.additem 00059B14 25; Teddy Bear

player.additem 00059B15 25; Telephone

player.additem 000EAFC1 25; Test Tube

player.additem 000EAFBE 25; Test Tube Rack

player.additem 00176051 25; Thin Beaker

player.additem 00188C9C 25; Tibia

player.additem 0001F90A 25; Tin Can

player.additem 00059B1A 25; Toaster

player.additem 00059B19 25; Toaster

player.additem 001A0B15 25; Tongs

player.additem 00060ECE 25; Toothbrush

player.additem 00199A88 25; Toothpaste

player.additem 000E1FF8 25; Torque Rod End

player.additem 00059B2B 25; Toy Alien

player.additem 00059B1C 25; Toy Car

player.additem 00059B2A 25; Toy Rocketship

player.additem 0015E8F6 25; Toy Truck

player.additem 0019DFF3 25; Tray

player.additem 00166B34 25; Tri Tool

player.additem 00059B2E 25; Trifold American Flag

player.additem 000E1FF6 25; Tube Flange

player.additem 00059B1E 25; Turpentine

player.additem 00059B2C 25; TV Dinner Tray

player.additem 0013FF41 25; Tweezers

player.additem 00059B20 25; Typewriter

# U

player.additem 000BA2F8 25; Umbrella

player.additem 000BA3F7 25; Umbrella Stand

player.additem 000E3760 25; Undamaged Abraxo Cleaner

player.additem 000FCE31 25; Undamaged American Flag

player.additem 000E3766 25; Undamaged Baseball Glove

player.additem 000E376C 25; Undamaged Camera

player.additem 000E376E 25; Undamaged Cigarettes

player.additem 000F15BB 25; Unrusted Tin Can

player.additem 000FE270 25; Unscorched Oven Mitt

player.additem 0019930E 25; Untarnished Coffee Pot

player.additem 000E377E 25; Untarnished Metal Bucket

player.additem 000E3762 25; Unused Ashtray

player.additem 000E3776 25; Unused Enamel Bucket

player.additem 000E377C 25; Unused Flip Lighter

player.additem 0002D9AB 25; Unfilled Kickball

player.additem 000347EC 25; Upper Skull

player.additem 0004B273 25; Used Oil Can

# V

player.additem 00060AA3 25; Vacuum Tube

player.additem 000B1647 25; Vase

player.additem 000657FE 25; Vegetable Starch

player.additem 000DF031 25; Vodka

player.additem 000DEDE0 25; Vodka Bottle

# W

player.additem 001C9E92 25; Wakemaster Alarm Clock

player.additem 000DEDED 25; Wine Bottle

player.additem 000DEDE1 25; Whiskey Bottle

player.additem 000DF032 25; Whiskey

player.additem 000DF223 25; White Bottle

player.additem 00165326 25; White Plate

player.additem 000AC8C2 25; Willow Barrel Vase

player.additem 000AC8C1 25; Willow Bud Vase

player.additem 000AC8BF 25; Willow Flared Vase

player.additem 000AC8BE 25; Willow Rounded Vase

player.additem 000AC8C0 25; Willow Vaulted Vase

player.additem 00059B25 25; Wonderglue

player.additem 00197502 25; Wooden Block - B & Y

player.additem 00059B1D 25; Wooden Block - I & D

player.additem 00197503 25; Wooden Block - N & S

player.additem 00197501 25; Wooden Block - V & F

player.additem 0014DE01 25; Wooden Picture Frame

player.additem 00191E93 25; Wooden Solider Toy

player.additem 000FFE09 25; Wooden Spoon

player.additem 0004D1F7 25; Wrench

# Y

player.additem 00059B3E 25; Yardstick

player.additem 0001D95B 25; Yellow Paint

player.additem 00165328 25; Yellow Plate

player.additem 0003F8C1 25; Yellow Table Lamp

player.additem 0015CDF7 25; Yellow-Trimmed Plate

player.additem 0014DD17 25; Youth League Baseball

player.additem 0014DD1A 25; Youth League Glove

# POOL BALLS

player.additem 00059AFC 25; Cue Ball

player.additem 0018E4DA 25; One Ball

player.additem 00059AFD 25; Two Ball

player.additem 0018E4DC 25; Three Ball

player.additem 0018E4D5 25; Four Ball

player.additem 0018E4DE 25; Five Ball

player.additem 0018E4E0 25; Six Ball

player.additem 0018E4E2 25; Seven Ball

player.additem 00059AFE 25; Eight Ball

player.additem 0018E4E5 25; Nine Ball

player.additem 0018E4E7 25; Ten Ball

player.additem 0018E4E9 25; Eleven Ball

player.additem 0018E4EB 25; Twelve Ball

player.additem 0018E4ED 25; Thirteen Ball

player.additem 0018E4EF 25; Fourteen Ball

player.additem 0018E4F1 25; Fifteen Ball

Auto completes the radiant Minutemen quests

completequest 0015f03f;

completequest 00186642;

completequest 00157ca5;

completequest 00099848;

completequest 00098136;

completequest 00164167;

completequest 00157577;

completequest 0015f040;

Auto completes all radiant quests, with DLC

;This bat completes all radiant quests that have no purpose other than getting some XP and money

;Radiant quests that give settlements are still active, such as "Clearing the way for" and "Taking Point"

;DLC Radiant Quest are also listed - with every possible leading number in the FormID to make sure yours will be here too.

;Minutemen

CompleteQuest 00186642 ;Ghoul Problem

CompleteQuest 00157ca5 ;Greenskins

CompleteQuest 0003e0c1 ;Kidnapped Trader

CompleteQuest 00099848 ;Kidnapping

CompleteQuest 00098136 ;Raider Troubles

CompleteQuest 00164167 ;Resettle Refugees

CompleteQuest 00157577 ;Rogue Courser

CompleteQuest 0003df95 ;Stop raiding

CompleteQuest 00109d73 ;Suspected Synth

CompleteQuest 00097cc7 ;Help defend "Ghoul"

CompleteQuest 000c97a8 ;Help defend "Gunner 1"

CompleteQuest 000cff72 ;Help defend "Gunner2"

CompleteQuest 002407d0 ;Help defend "Mirelurk"

CompleteQuest 001125e2 ;Help defend "Raider 1"

CompleteQuest 001125e3 ;Help defend "Raider2"

CompleteQuest 001125a6 ;Help defend "Raider 3"

CompleteQuest 00097cc6 ;Help defend "Super Mutant 1"

CompleteQuest 0024918c ;Help defend "Super Mutant 2"

CompleteQuest 001357da ;Help defend "Synth 1"

CompleteQuest 001357db ;Help defend "Synth 2"

;Brotherhood of Steel

CompleteQuest 00064ec7 ;Cleansing the Commonwealth

CompleteQuest 000d1eb2 ;Feeding the Troops

CompleteQuest 000c8675 ;Leading by Example

CompleteQuest 000cf3e2 ;Learning Curve

CompleteQuest 000c30dc ;Quartermastery

;Repeatable

CompleteQuest 001b2b08 ;Blood Bank

CompleteQuest 001b2b08 ;Getting Technical

CompleteQuest 001b2b08 ;Reactor Coolant

;Railroad

CompleteQuest 0014a34a ;A Clean Equation

CompleteQuest 000b3e82 ;Concierge

CompleteQuest 00150577 ;High Ground

CompleteQuest 000b926b ;Jackpot

CompleteQuest 00145f1a ;Lost Soul

CompleteQuest 00186c79 ;Variable Removal

CompleteQuest 000b926a ;Weathervane

;Institute

CompleteQuest 000edcef ;Appropriation

CompleteQuest 000eb268 ;Hypothesis

CompleteQuest 000f7933 ;Pest Control

CompleteQuest 000ede28 ;Reclamation

;Automatron

CompleteQuest 01003e8a ;Rogue Robot

CompleteQuest 0100af4d ;Rogue Robot

CompleteQuest 0100ad50 ;Rogue Robot

CompleteQuest 0100af4c ;Rogue Robot

CompleteQuest 0100af51 ;Rogue Robot

CompleteQuest 01003e8f ;Rogue Robot

CompleteQuest 0100d5fc ;Rogue Robot

CompleteQuest 01003e90 ;Rogue Robot

CompleteQuest 01008508 ;Rogue Robot

CompleteQuest 02003e8a ;Rogue Robot

CompleteQuest 0200af4d ;Rogue Robot

CompleteQuest 0200ad50 ;Rogue Robot

CompleteQuest 0200af4c ;Rogue Robot

CompleteQuest 0200af51 ;Rogue Robot

CompleteQuest 02003e8f ;Rogue Robot

CompleteQuest 0200d5fc ;Rogue Robot

CompleteQuest 02003e90 ;Rogue Robot

CompleteQuest 02008508 ;Rogue Robot

CompleteQuest 03003e8a ;Rogue Robot

CompleteQuest 0300af4d ;Rogue Robot

CompleteQuest 0300ad50 ;Rogue Robot

CompleteQuest 0300af4c ;Rogue Robot

CompleteQuest 0300af51 ;Rogue Robot

CompleteQuest 03003e8f ;Rogue Robot

CompleteQuest 0300d5fc ;Rogue Robot

CompleteQuest 03003e90 ;Rogue Robot

CompleteQuest 03008508 ;Rogue Robot

CompleteQuest 04003e8a ;Rogue Robot

CompleteQuest 0400af4d ;Rogue Robot

CompleteQuest 0400ad50 ;Rogue Robot

CompleteQuest 0400af4c ;Rogue Robot

CompleteQuest 0400af51 ;Rogue Robot

CompleteQuest 04003e8f ;Rogue Robot

CompleteQuest 0400d5fc ;Rogue Robot

CompleteQuest 04003e90 ;Rogue Robot

CompleteQuest 04008508 ;Rogue Robot

CompleteQuest 05003e8a ;Rogue Robot

CompleteQuest 0500af4d ;Rogue Robot

CompleteQuest 0500ad50 ;Rogue Robot

CompleteQuest 0500af4c ;Rogue Robot

CompleteQuest 0500af51 ;Rogue Robot

CompleteQuest 05003e8f ;Rogue Robot

CompleteQuest 0500d5fc ;Rogue Robot

CompleteQuest 05003e90 ;Rogue Robot

CompleteQuest 05008508 ;Rogue Robot

CompleteQuest 06003e8a ;Rogue Robot

CompleteQuest 0600af4d ;Rogue Robot

CompleteQuest 0600ad50 ;Rogue Robot

CompleteQuest 0600af4c ;Rogue Robot

CompleteQuest 0600af51 ;Rogue Robot

CompleteQuest 06003e8f ;Rogue Robot

CompleteQuest 0600d5fc ;Rogue Robot

CompleteQuest 06003e90 ;Rogue Robot

CompleteQuest 06008508 ;Rogue Robot

;Far Harbor

CompleteQuest 0100eb4c ;Condensers Down

CompleteQuest 01040a86 ;Deadliest Catch

CompleteQuest 0100eb51 ;Super Mutants in the Fog

CompleteQuest 01039953 ;Trapper Attack

CompleteQuest 0200eb4c ;Condensers Down

CompleteQuest 02040a86 ;Deadliest Catch

CompleteQuest 0200eb51 ;Super Mutants in the Fog

CompleteQuest 02039953 ;Trapper Attack

CompleteQuest 0300eb4c ;Condensers Down

CompleteQuest 03040a86 ;Deadliest Catch

CompleteQuest 0300eb51 ;Super Mutants in the Fog

CompleteQuest 03039953 ;Trapper Attack

CompleteQuest 0400eb4c ;Condensers Down

CompleteQuest 04040a86 ;Deadliest Catch

CompleteQuest 0400eb51 ;Super Mutants in the Fog

CompleteQuest 04039953 ;Trapper Attack

CompleteQuest 0500eb4c ;Condensers Down

CompleteQuest 05040a86 ;Deadliest Catch

CompleteQuest 0500eb51 ;Super Mutants in the Fog

CompleteQuest 05039953 ;Trapper Attack

CompleteQuest 0600eb4c ;Condensers Down

CompleteQuest 06040a86 ;Deadliest Catch

CompleteQuest 0600eb51 ;Super Mutants in the Fog

CompleteQuest 06039953 ;Trapper Attack

;Nuka World

CompleteQuest 0102191c ;A Goods Defense

CompleteQuest 01017f46 ;A Permanent Solution

CompleteQuest 0100b170 ;Cache-ing In

CompleteQuest 0100db37 ;Capture

CompleteQuest 01032a4a ;Claiming the Commonwealth

CompleteQuest 0104990a ;Cleaning House

CompleteQuest 01014352 ;Clear Out

CompleteQuest 01032a66 ;Collaring Outside the Lines

CompleteQuest 01019088 ;Shake Down

CompleteQuest 01016e18 ;Subdue

CompleteQuest 010322da ;Taking out the Trash

CompleteQuest 0104bd3c ;Under the Collar

CompleteQuest 0202191c ;A Goods Defense

CompleteQuest 02017f46 ;A Permanent Solution

CompleteQuest 0200b170 ;Cache-ing In

CompleteQuest 0200db37 ;Capture

CompleteQuest 02032a4a ;Claiming the Commonwealth

CompleteQuest 0204990a ;Cleaning House

CompleteQuest 02014352 ;Clear Out

CompleteQuest 02032a66 ;Collaring Outside the Lines

CompleteQuest 02019088 ;Shake Down

CompleteQuest 02016e18 ;Subdue

CompleteQuest 020322da ;Taking out the Trash

CompleteQuest 0204bd3c ;Under the Collar

CompleteQuest 0302191c ;A Goods Defense

CompleteQuest 03017f46 ;A Permanent Solution

CompleteQuest 0300b170 ;Cache-ing In

CompleteQuest 0300db37 ;Capture

CompleteQuest 03032a4a ;Claiming the Commonwealth

CompleteQuest 0304990a ;Cleaning House

CompleteQuest 03014352 ;Clear Out

CompleteQuest 03032a66 ;Collaring Outside the Lines

CompleteQuest 03019088 ;Shake Down

CompleteQuest 03016e18 ;Subdue

CompleteQuest 030322da ;Taking out the Trash

CompleteQuest 0304bd3c ;Under the Collar

CompleteQuest 0402191c ;A Goods Defense

CompleteQuest 04017f46 ;A Permanent Solution

CompleteQuest 0400b170 ;Cache-ing In

CompleteQuest 0400db37 ;Capture

CompleteQuest 04032a4a ;Claiming the Commonwealth

CompleteQuest 0404990a ;Cleaning House

CompleteQuest 04014352 ;Clear Out

CompleteQuest 04032a66 ;Collaring Outside the Lines

CompleteQuest 04019088 ;Shake Down

CompleteQuest 04016e18 ;Subdue

CompleteQuest 040322da ;Taking out the Trash

CompleteQuest 0404bd3c ;Under the Collar

CompleteQuest 0502191c ;A Goods Defense

CompleteQuest 05017f46 ;A Permanent Solution

CompleteQuest 0500b170 ;Cache-ing In

CompleteQuest 0500db37 ;Capture

CompleteQuest 05032a4a ;Claiming the Commonwealth

CompleteQuest 0504990a ;Cleaning House

CompleteQuest 05014352 ;Clear Out

CompleteQuest 05032a66 ;Collaring Outside the Lines

CompleteQuest 05019088 ;Shake Down

CompleteQuest 05016e18 ;Subdue

CompleteQuest 050322da ;Taking out the Trash

CompleteQuest 0504bd3c ;Under the Collar

CompleteQuest 0602191c ;A Goods Defense

CompleteQuest 06017f46 ;A Permanent Solution

CompleteQuest 0600b170 ;Cache-ing In

CompleteQuest 0600db37 ;Capture

CompleteQuest 06032a4a ;Claiming the Commonwealth

CompleteQuest 0604990a ;Cleaning House

CompleteQuest 06014352 ;Clear Out

CompleteQuest 06032a66 ;Collaring Outside the Lines

CompleteQuest 06019088 ;Shake Down

CompleteQuest 06016e18 ;Subdue

CompleteQuest 060322da ;Taking out the Trash

CompleteQuest 0604bd3c ;Under the Collar

Neutralize Hostile NPC

# Neutralize and reequip gears.

setav 2bc 0

setav 2bd 0

recycleactor

resurrect

# Neutralize and reset actor.

setav 2bc 0

setav 2bd 0

recycleactor

# Actor Value Only.

setav 2bc 0

setav 2bd 0

# Neutralize and reequip gears. (If the NPC is attacking the player.)

kill

setav 2bc 0

setav 2bd 0

recycleactor

resurrect

# Neutralize and reset actor. (If the NPC is attacking the player.)

kill

setav 2bc 0

setav 2bd 0

recycleactor

resurrect

# frenzy actor (causes NPC to ignore player and attack other hostile NPCs)

setav 340 1 ;IgnorePlayerWhileFrenzied

setav 2bc 3 ;Aggression = Frenzied

stopcombat ;Re-engage new enemies

Equip Skintone

# Default Skin

equipitem d64; SkinNaked

# Dirty Skin

equipitem ada90; SkinNakedDirty

Visual bug glitches & annoyances[]

There is currently a bug going around that involves locking the imagespace mod of the Recon sight and/or the Night vision sight. Use these two codes to correct them.

rimod 00094636;

rimod 002041b6;

To completely disable all imagespace modifiers use the following command:

sisme 0;

这将禁用所有的图像空间修改,这可能会隐藏一些更麻烦而不是好处的效果(也就是说,隐形的时候会出现极度的亮度或模糊)。

注释[]

与之前的游戏不同,在辐射4中使用控制台命令不会禁用成就。

添加或删除辅助能力时,必须添加/删除所有等级才能获得所有等级的效果。例如,如果你在没有先添加1级的情况下添加2级独行侠,那么只有2级有效。

在创意工坊模式下使用上帝模式"tgm"时,资源似乎被限制为“999”,但资源实际上是无限的,可以构建需要超过999的任何资源的物品(比如2-3级商店)。

此外,创意工坊模式不会取消建造商店的辅助能力要求,但会取消上限要求。但是,它确实消除了建造crafting stations的辅助能力要求。

可以为物品添加传奇修饰符,但是任何武器或盔甲都不能拥有一个以上的传奇属性,并且将传奇修饰符应用于已经拥有的物品会替换它。

使用modav CA_affinity编辑同伴的亲密度不仅会调整他们当前的亲密度,而且会影响所有未来通过累积modav CA_affinity值改变亲密度的实例。例如,如果输入modav CA_affinity 100后出现“不喜欢”事件,则同伴亲密力将更改-7.50 + 100.00,导致同伴获得净92.50亲密度,尽管是负面事件。为防止出现这种情况,建议在修改亲密度时使用setav,这不会影响亲密度更改事件。需要触发事件才能使用setav或modav注册更改(并触发对话框等)。

如果玩家在访问克罗格的记忆之前使用sexchange命令,则在此过程中,避难所中的部分将显示父母双方都抱着两个尚恩。

使用player.modav actionpoints会对喷射背包动力装甲mod的使用产生不利影响。将值设置得太高将导致启动喷射加速器立即耗尽核融合核心。

v·d·eTechnical informationGame EnginesCreation Engine (Fallout 4, Fallout 76) · Gamebryo (Fallout 3, Fallout New Vegas) · Jefferson Engine (Van Buren) · Phoenix engine (Fallout Tactics)Development SoftwareFaceFX (Fallout 3, Fallout: New Vegas) · Havok Physics (Fallout 3, Fallout: New Vegas) · SpeedTree (Fallout 3)Official EditorsG.E.C.K. (Fallout 3, Fallout: New Vegas) · Creation Kit (Fallout 4) · Fallout Tactics Tools (Fallout Tactics)GeneralEditor ID · Form ID (Base ID, Ref ID) · Gamebryo AI attributes · Legacy content · Papyrus · Record file (Master, Plugin, Light Master) · Test cellFile types.ba2 · .bsa · .ccc · .cdx · .csg · .dat · .esl · .esm · .esp · .fos · .frm · .ini · .nif · .pex · .pscBy gameFalloutBugs · Cut content · PatchesFallout 2Bugs · Cut content · Legacy content · PatchesFallout 3Bugs · Console commands · Cut content · Patches · Test cellsFallout: New VegasBugs · Console commands · Cut content · Legacy content · Patches · Test cellsFallout 4Bugs · Console commands · Cut content · Patches · Test cellsFallout 76Bugs · Cut content (Removed · Unused) · Patches · Test cellsFallout TacticsPatchesFallout ShelterBugs · Cut content

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